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[–] 24 points 4 days ago (1 child)

Also, include these dialogues in a game where there are hidden collectibles, so you have to hear that fuckass dialogue repeat while trying to make sure you don't miss anything, only to accidentally take the correct path instead of the secret path with the collectible because the secret path was more obvious than the main path so you guessed that the most hidden one was for the collectible...

I'M COMPLETELY FINE

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  • [–] 7 points 4 days ago

    Exactly, lol.

    I want my games to have very obvious in-game or UI elements showing me which way is the 'correct' storyline path to take. Not because I want it to be easy to find the correct path -- because I want to make sure I avoid the correct path while I explore elsewhere, and I don't accidentally trigger the next storyline event before collecting all the loot in this stage.

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