alt textScreenshot of a tumblr post by greatlordfluffernutter:

AAA Games: We've created a massive open world 500x larger than our previous game with a grand total of two (2) sidequests that have been copy-pasted all over the map. That way, you have many different ways to climb a tower to find where to shoot stealth mechanics base building zombies buy the tarnished pass today!

Steam Indie Games: We had the great idea of taking Sekiro's combat system and making into a rhythm game! We then decided to make it a roguelike deckbuilder so we wouldn't have to design a progression system or level layouts and the player can just reset runs until the game becomes good via monkeys and typewriters.

Itch.io Games: I made a 2 hour long game about the trauma of growing up as a closeted trans girl presented via metaphor of being a stowaway on a 25th century cargo ship delivering goods between Hong Kong and The Greater Empire of Americana. It's also a roguelike deckbuilder.

Screenshot of a tumblr post by greatlordfluffernutter:  AAA Games: We've created a massive open world 500x larger than our previous game with a grand total of two (2) sidequests that have been copy-pasted all over the map. That way, you have many different ways to climb a tower to find where to shoot stealth mechanics base building zombies buy the tarnished pass today!  Steam Indie Games: We had the great idea of taking Sekiro's combat system and making into a rhythm game! We then decided to make it a roguelike deckbuilder so we wouldn't have to design a progression system or level layouts and the player can just reset runs until the game becomes good via monkeys and typewriters.  Itch.io Games: I made a 2 hour long game about the trauma of growing up as a closeted trans girl presented via metaphor of being a stowaway on a 25th century cargo ship delivering goods between Hong Kong and The Greater Empire of Americana. It's also a roguelike deckbuilder.
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[–] 50 points 3 days ago* (last edited 3 days ago) (10 children)

I miss the era of pixel art platformers with a cliff face for a difficulty progression curve (also 50-50 chance of being a roguelike)

Oh also another current theme of: Vampire Survivors, but with a vaguely different theme

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  • [–] 4 points 2 days ago (7 children)

    Do you have any platformers you go back to regularly?

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  • [–] 2 points 2 days ago

    A great 3D indie platformer/collectathon that gives Mario Odyssey vibes (open worlds with lots of little platforming sections) is Big Hops

    The game has good movement mechanics, cool settings, and decent writing.the use of berries as regional alterations on the platforming is really well done and keeps things fresh between the worlds.

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  • Not the original commenter, but the Gunvolt/Luminous Avenger Ix games are ones I keep going back to. Very Mega-Man inspired with some lite stats and leveling. I especially enjoyed the first Luminous Avenger Ix game, bullet dashing into as many enemies as possible while playing the floor is lava is a lot of fun.

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