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[–] 47 points 1 week ago (11 children)

I won't purchase another system because I don't want to deal with 1) constant downloads- new games, game updates, system updates, data collection 2) logging in all the time 3) not owning a physical copy of a game.

They complicated the fuck out of doing basic things on their systems and I want no part of it. What have they done to keep the consumer interested in their systems?

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  • [–] 29 points 1 week ago (8 children)

    Microtransactions, ads, no offline modes, you don't own your own games any more... well they topped all of it with the new console. You buy games that are just empty boxes. Might be a slip of paper in there letting you rent it for $80 flat fee, but they'll take that game back any time they damn well please.

    NOW BEG FOR YOUR ENTERTAINMENT PEASANT.

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  • [–] 4 points 1 week ago

    I find it weird tho, Xbox literally started 'cloud' gaming a few years ago and now there's games that can't be played on consoles. You need a subscription to cloud game instead of just using your console to run the game

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  • [+] -33 points 1 week ago (6 children)

    They’ve never taken a game back. Everyone is causing a fear that doesn’t exist. I only buy digital, never had a problem.

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  • [–] 7 points 1 week ago* (1 child)

    Exclusives.

    Legit the only reason.

    I guess it's also "easier" in a "It just works*" kind of way. Like you can have a pretty good expectation to how well a game will run on your system, and no fiddling with settings, or drivers, etc.

    This is a big point for the steam deck and similar handhelds. There's now a benchmark PC platform.

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