this post was submitted on 21 May 2026
523 points (99.4% liked)

Technology

84858 readers
4059 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] teslekova@sh.itjust.works 27 points 1 day ago (1 children)

Well, that's pretty horrifying.

[–] osanna@lemmy.vg 3 points 1 day ago (1 children)
[–] HugeNerd@lemmy.ca 1 points 10 hours ago

Why, you wanna steal his joke?

[–] BeUnique@lemmy.zip 32 points 1 day ago (7 children)

Shouldn't Valve be scanning for these types of things!? The alarming part is that players had to find it

[–] Hudell@lemmy.dbzer0.com 6 points 15 hours ago (1 children)

When I first published a game on steam, valve kept blocking it because I had checked "controller support" and they tested it and said it didn't work with controllers. I tried to find any controller that didn't work, asked a lot of people to test it for me as well, no issues whatsoever. Gave up and unchecked that option. Game got approved. Players used controllers just fine, I went back and checked it and never heard anything from valve again.

[–] BeUnique@lemmy.zip 1 points 10 hours ago (1 children)

Alright, setting you up for a shameless plug! What game did you make?

[–] Hudell@lemmy.dbzer0.com 4 points 10 hours ago (1 children)

I'll let the opportunity pass, as the game is no longer mine and I'm not proud of how it ended up.

[–] BeUnique@lemmy.zip 2 points 9 hours ago

That sucks, sorry to hear. Hopefully you'll be able to create what you want someday.

[–] rob_t_firefly@lemmy.world 11 points 1 day ago

This appears to have originally been published as a totally different non-malware game. Either the original dev got their account taken over or turned heel, because the entire game was replaced with the malware game as an update to an existing game rather than a new published game.

I'm only speculating as I don't know much about the Steam publishing process, but I wonder if that helped the malware sneak past more rigorous checks which would happen on a totally-new upload.

[–] FireWire400@lemmy.world 29 points 1 day ago

There are so many games on Steam and every dey a few hundred more are added. I assume there are automated checks and rudimentary malware scans in place but those aren't fault proof.

[–] BradleyUffner@lemmy.world 5 points 1 day ago

Scanners are only going to pick up known "off the shelf" malware. They are never going to pick up something bespoke that the developers wrote themselves.

[–] bold_atlas@lemmy.world 12 points 1 day ago* (last edited 1 day ago)

Couldn't they just put the malware in encrypted compression files that the game unpacks on the client end?

[–] TotallyWorthLife@lemmy.world 1 points 1 day ago

With the amount of games published every day, they can't. They should, but really can't. Either they keep it this way, or review each and every game under the Sun to find malware before they get published.

[–] Hiro8811@lemmy.world 0 points 1 day ago

Maybe? Games are huge nowadays and looking through all of them will probably be impossible and not sure how well it'll prove? Google does that and there still are a lot of malware on play store.

[–] gandalf_der_12te@discuss.tchncs.de 132 points 1 day ago (2 children)

the simple solution would be to put every game into a sandbox by default

[–] scholar@lemmy.world 133 points 1 day ago (2 children)

Every program ideally should be in a sandbox and if it wants permission to access something it should have to ask for it.

[–] defaultusername@lemmy.dbzer0.com 61 points 1 day ago (2 children)

Kind of like Android or iOS.

Flatpak tries to accomplish this on Desktop, and it works, but isn't as comprehensive as something like Android or iOS.

On the extreme side, there is QubesOS, which runs every app in a dedicated virtual machine, including the networking stack.

[–] BradleyUffner@lemmy.world 2 points 1 day ago (1 children)

I've never seen a flatpak prompt me for permissions. If it needs something it didn't have it just silently fails for me and I have to guess what permission it needed manually using flatseal. Is that normal or am I setup wrong?

That's normal.

[–] LodeMike@lemmy.today 8 points 1 day ago (4 children)

Flatpak also doesn't ask for permissions. If an app requires a new one does it just add it upon update?

load more comments (3 replies)
[–] justlemmyin@lemmy.world 2 points 1 day ago (1 children)

Is that what proton does on Linux?

[–] elvith@feddit.org 18 points 1 day ago (1 children)

No, that's just to make Windows programs/games run on Linux. But you can e.g. use the Flatpack version of Steam to Sandbox Steam and its games (https://docs.flatpak.org/en/latest/sandbox-permissions.html)

[–] gandalf_der_12te@discuss.tchncs.de 1 points 1 day ago (1 children)

thanks, i didn't know that! i'll keep it in mind.

[–] elvith@feddit.org 6 points 1 day ago (1 children)

Only downside: Initially the creator of a Flatpack defines how it is sandboxed. For Steam it's rather permissive. It's not like on mobile where you get asked for permission for everything potentially dangerous/privacy invading, but rather like the earlier days on mobile where you install a Flatpack and implicitly allow all permissions it wants.

An update might change the permissions or introduce new ones. You can use tools like Flatseal to change the permissions of installed Flatpack apps, but keep in mind that those changes will probably be gone after the next update and can introduce problems.

In the end, sandboxing something like Steam is hard, as you not only need to think about Steam's permissions, but also any game you might run from it...

yeah personally i would be fine if it could access anything but my own personal files / the OS installation.

Those are my favourite type of game.

/s

[–] GutterRat42@lemmy.world 49 points 1 day ago

That's the horror part. It's part of the immersion.

[–] HAL_9_TRILLION@lemmy.dbzer0.com 51 points 1 day ago* (last edited 1 day ago)

Joke's on them. I just put games in my library and never install them.

[–] DevoidWisdom@sh.itjust.works 100 points 1 day ago

And compaines wonder why we have trust issues.

[–] tehn00bi@lemmy.world 18 points 1 day ago (3 children)

When is valve removing windows 11?

[–] Kolanaki@pawb.social 13 points 1 day ago

When you buy a Steam Deck or Steam Machine.

[–] Warl0k3@lemmy.world 40 points 1 day ago* (last edited 1 day ago)

Isn't that exactly what SteamOS is doing?

[–] Chais@sh.itjust.works 8 points 1 day ago

They can't. It's not sold through Steam.

[–] Lost_My_Mind@lemmy.world 16 points 1 day ago

"Valve removes free game"

What? Why are they removing free games??? Oooooh, they must want you to pick the paid games....

"after players discover it contains malware that steals your data"

Oh. Well that's a very good reason to remove it. Thanks Valve!

[–] BoxOfFeet@lemmy.world 9 points 1 day ago

Nothing's free in Waterworld.

[–] TryingToBeGood@reddthat.com 6 points 1 day ago
[–] panda_abyss@lemmy.ca 13 points 1 day ago

Once wasm 64 bit deploys more, we should migrate as much as possible to it.

That at least will make it harder to access random files and keys from disk due to the sandboxing.

Sandbox escapes are still possible, but that’s an additional level of control we can enforce.

[–] LapGoat@pawb.social 7 points 1 day ago

to be devils advocate, that is pretty scary.

load more comments
view more: next ›