From what I saw, it's mostly a preference. Some libraries do everything: SetState, Enable, Disable , TurnOn , TurnOff (like in VTK), OR others only have one SetState. I think it's fun to have some choice, but too many choices can be a burden later on when you decide to change the API. Fixing too many functions is annoying even with regular expressions.
Nitpicking : I would use an enum class in C++. It's not ideal in C but you could do the same with a regular enum in C, like LedSetState(LED_PIN, LedEnabled);. A boolean is not technically a "state." I.e. state==true means nothing to me. Is it state enabled, stated pushed, state triggered, state opened, stated validated? It depends on the context. And what happens when you need to combine the states later on, like LedEnabled | LedTriggered? A bool may miss some information. To make sure that you use the good values for the enum, there may be a compilation warning flag to check that.
And you could add "defines" for enable and disable, like: #define LEDEnable(LED_PIN) LEDState(LED_PIN, LedEnabled) or something.
(remember that I'm nitpicking, the only embedded stuff that I ever did was in C++20)

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