Someone buys a used Ryzen 7 5800X3D. “Valorant” and other Riot games won’t start with it because the previous owner was a cheater.

top 50 comments

sorted by: hot top controversial new old
[–] 61 points 1 week ago (4 children)

I'm not saying this is impossible, it certainly is possible, and clearing or disabling the TPM is always a good idea on used PC hardware or even new hardware. And I'm not saying I know if that's what actually happened here. But I have to put on my "press F to doubt" hat, and point out that realistically it always seems to turn out that like 95% of the time when someone claims they were "banned for cheating and this is the reason why" no matter how dramatic the story, it turns out they were actually cheating, because the kind of people who compulsively cheat at games are the same kind of people who compulsively cheat their way through life by twisting reality into these wild narratives that sometimes they actually even believe themselves. Riot giving a bunch of detailed information about how their anti-cheat detected this guy seems implausible, and meaningless since they won't unban him anyway. They have nothing to gain from allegedly explaining all that, and if they're unwilling to unban the person they might as well assume it's still the actual cheater they're talking to, and why bother telling them anything at all?

This all sounds like a load of baloney to me. Plausible, believable baloney, but still baloney.

  • source
  • hideshow 4 child comments
  • [–] [S] 9 points 1 week ago (3 children)

    F to doubt”

    🖱️ Run as Administrator

    the following command:
    # wmic cpu get serialnumber

  • source
  • parent
  • hideshow 3 child comments
  • [–] 3 points 1 week ago (2 children)

    Hmm... I've always used

    `# wmic bios get serialnumber

  • source
  • parent
  • hideshow 2 child comments
  • [–] 54 points 1 week ago

    And this is why you don't play games that require kernel level anticheat.

  • source
  • [–] 28 points 1 week ago (4 children)
  • [–] 3 points 1 week ago* (3 children)

    Me too, most games with Anticheat are toxic hellholes anyway. Source: decades of playing LoL, Dota2 and a few other multiplayer titles.

    The last PvP multiplayer title i really engaged with that didn't suffer from that (outside of some random WoW CTF while waiting for the next raid) was Mechwarrior 4 - was recruited into a clan during a public match because i wrecked my opposition pretty good without simply relying on piloting a Daishi. That was a nice experience, pretty cozy atmosphere with these guys.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 3 points 1 week ago (2 children)

    Indie game dev here with an upcoming arena /action rts. I fully agree with those companies employing toxic approaches, but cheating is legit. Even our very raw, very underdeveloped playtest had some players playing around with cheating, by adjusting client data. We had to reprioritize basic validation checks but they aren't perfect. Im wondering if any devs has good tips/philosophies for balacinging discouraging cheating (as it ruins the experience for others) versus not pissing legitimate players off.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 week ago (1 child)

    From what I know, wall hacking in FPS titles can be somewhat prevented by letting the server not send enemy positions to the player's client until they are actually needed; I'm guessing that the approach for RTS would be similar to prevent maphacks.

    As long as cheaters are unable to manipulate values (i.e., resource balance, unit hp, how many units they have etc.), that should be the cheat you need to focus on the most. As far as I know, there's nothing else out there for that genre

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 6 days ago* (last edited 6 days ago)

    Great points. Fortunately unreal engine comes out of box with server prediction and validation of location. What is harder are edge case resource padding that are harder to detect. (Given our game is RTS people giving themselves a small, barely noticeable cheat is still a cheat). But yes there are lots of techniques to minimize most of it.

  • source
  • parent
  • [–] 11 points 1 week ago (2 children)

    Why do they even have access?

  • source
  • hideshow 2 child comments
  • [–] 8 points 1 week ago (1 child)

    I doubt this is true. Hardware bans are an extremely rare occurance. Last time I remember PunkBuster did that, but only for attempts of tampering with the anti cheat software itself

  • source
  • hideshow 1 child comment
  • [–] 7 points 1 week ago* (last edited 1 week ago) (4 children)

    He wouldn't have this problem on Linux.

    e: for the Windows users: ('cause he can't play Valorant anyway)

  • source
  • hideshow 4 child comments
  • [–] [S] 3 points 1 week ago* (3 children)
  • [–] 7 points 1 week ago (2 children)

    The joke is that you can't play anti cheat games on Linux; This scenario would never be a problem for a Linux user, because they can't use the service in the first place.

  • source
  • parent
  • hideshow 2 child comments
  • [–] [S] 3 points 1 week ago
    load more comments
    view more: next ›