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[–] 1 point 21 hours ago

How much does it cost steam a single game? Maybe that is irrelevant, but if not, i doubt many of those games are going to make good sales

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  • [–] 29 points 2 days ago

    Dear Steam,

    Please put a filter tool in so that we, the player, can choose to filter out AI slop.

    Thank you.

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  • [–] 37 points 2 days ago (4 children)

    That's fine and I like that. We, the gamers, we can decide and it should be like that. We just need Valve's assistance by helping us with thorough AI disclosures. We can do the rest by controlling slop and clones with our wallets and filters.

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  • [–] 12 points 2 days ago (2 children)

    The issue is when a game is announced but not released, and a slop idiot cucks his way into a shitty copy and releases it under a very similar name. Needle in a Haystack Simulator is the real game, unreleased still i think, and someone made and is actively selling AI garbage Needle In A Haystack.

    Thats blatant copyright infringement or something. It should not be allowed. All it does is confuse people who hear about it from a friend and look it up without knowing the actual name, buy it, and dislike it when they very much could have enjoyed the real game.

    Itd be like if i saw a trailer for Dark Souls and made a game called Darksouls that kinda looks like it and takes story beats from the trailer.

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    [–] 7 points 2 days ago*

    People have been complaining about too many games years before AI, but most don't remember when steam was such a gatekeeper that they didn't even allow visual novels on the store. I think having a way to filter AI generated game assets is enough.

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  • [–] 42 points 2 days ago (11 children)

    I think we're reaching a point where there is going to be so much stuff around be it games, tv, movies, music, etc all made by AI and all just garbage, that it will make curating a huge deal. Like we'll need to have services whose sole purpose is to sift through the marketplaces and find quality stuff to then present to people. So you'll have a two tiered system where on one hand you can browse "everything" and it's just a deluge of stuff and then on the other hand you can go to a curated marketplace that only lists stuff that is known to be high quality. But it's going to take time for those curated places to pop up, and in the mean time we are gonna be swimming in slop.

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  • [–] 8 points 2 days ago (2 children)

    Like in the pre-search-engine internet you would have indexes, or whatever they were called, listing useful websites.

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  • [–] 3 points 2 days ago (1 child)

    Yikes. On the one hand, curated lists sound like a breath of fresh air right now. On the other, that's AI setting us back 30 years.

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  • [–] [S] 6 points 2 days ago

    Neal Stephenson explores these ideas in a few of his books. Basically that there is so much false information online that the biggest advantage you can have is good software for sifting through it.

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    [–] 205 points 3 days ago* (16 children)
    1. Require AI tool disclosure
    2. Enforce that. Spot check.
    3. Give us a filter to show/hide AI-flagged items

    For cloning, I'm not sure of the best solution. Allowing the owner and users to report it is nice. But what happens when people are coincidentally working on a very similar game and release around the same time, even without knowledge of each other?

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  • [–] 31 points 3 days ago (5 children)

    When you say cloning are you meaning like how there's now 200 different versions of lethal company on steam now?

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    [–] 103 points 3 days ago (22 children)

    No need to be gatekeepers, just let me blacklist entire genres, publishers and studios.

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  • [–] 47 points 3 days ago (18 children)

    You can. Add tags/genres to your ignored list, and you won't see any games marked with them.

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    [–] 49 points 2 days ago* (12 children)

    I can't believe the sentiment in the comments here.

    ...Y'all think spammers are going to label themselves as "AI generated" if that's detrimental? They will not, and it's not something that can be objectively detected.

    Getting customers to moderate this is self defeating, as the whole point of spam is to get in front of buyers' eyeballs.


    Valve needs to hire staff to cull this junk, they can afford to, but they don't want to. That's the crux of the issue.

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  • [–] 10 points 2 days ago (4 children)

    Indeed, cloners will find ways to flood the market, because that's the effective way.

    As someone who likes to discuss about solutions, time is something the cloners do not have. They are always trying to clone the currently trending things, so they cannot wait for three months or so for the trend to die out.

    I would say a mandatory 3 month period of closed beta would help cull many bad actors, with strict requirements as what would suffice. Valve could in the meanwhile scan in case the assets are stolen from another games listed in their store.

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    [–] 50 points 3 days ago* (last edited 2 days ago) (4 children)

    Enforce an AI label, abusers get delisted and not allowed to be on steam for 3-5 years. Allow users to block AI labeled games.

    Edit: I think the ban should affect the developer and publisher too. That way the publisher makes efforts to prevent release of slop too.

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    [–] 5 points 2 days ago

    They should just surface the reviews more prominently, and let me buy a Steam Frame. The last part is key.

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  • [–] 75 points 3 days ago (1 child)

    You don't have to tell developers anything except that they need to disclose AI use, and then you need to give customers the ability to filter them. For the sake of your platform. Because nobody wants to go through Next Fest and scroll through piles of slop or be duped into buying a sloppy game over and over.

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    [–] 48 points 3 days ago (7 children)

    They can tell them to let us gatekeep. Ai needs to be labeled.

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  • [–] 16 points 3 days ago (6 children)

    I'd say not only labelled, but at the very least if we ain't ostracizing generative ai being used in any part of the process, we should at least have the dignity to have it quarantined. I for one don't feel like buying and installing malware because a yahoo who cannot actually read their own code decides to upload to Steam, let alone literally any other platform.

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  • [–] 75 points 3 days ago (23 children)

    Honestly if we can just prioritize giving real developers a spotlight to be seen and heard, sorting specifically by no-ai and having awards and events for no-ai, then I could see this being a potentially good thing. The low effort game devs of the past will all naturally sort themselves into slopper categories and out of the market.

    The only problem is that perhaps not enough consumers are competent enough to care if a product is slop.

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  • [–] 24 points 3 days ago (5 children)

    for me, step one is allowing me to block from sight, ANYTHING a by a supposed AAA developer. I do NOT want to see anything from ea, ubisoft, etc when searching for games.

    another would be, if the game is early access and has 30 DLCs... I never want to see that companies 'products' again.

    and honestly, that's it for me. Idgaf about ai slop of clone games (yet), good chance they are still individuals doing it and not some massive corporation.

    I will always support the smaller teams whenever possible... I never want to see anything from rockstar, Ubisoft or whatever... all trash

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    [–] 16 points 2 days ago (3 children)

    This is the exact same attitude they had to the deluge of unity store asset flips (well they actually tried to blame unity for that, but I digress)

    Steam gets their money either way.

    And that's what Lord GabeN needs to buy another super yacht for himself, and more Aston Martins for his son to race.

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    [–] 35 points 3 days ago (10 children)

    A lot of developers have already pulled their demos from Steam for fear of them being cloned.

    Either Valve takes a stance against slop clones, or they're going to alienate indie devs (and probably the big ones too), and with them a lot of their customers.

    Valve have to decide if they want Steam to be a thriving games store or an abandoned slop repository.

    And “making no decision” is choosing the latter.

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  • [–] 19 points 3 days ago (7 children)

    I don't think many people here actually read the article, valve said they immediately noticee the takeover of slop during the next fest and have already committed a significant amount of their team to tackling this. All they said was ATM there is no stance/solution. They also mentioned that games with real effort put in will be prioritized.

    They aren't letting slop roll them over lol

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    [–] 37 points 3 days ago (5 children)

    Giardino suggested that developers can protect their work by first building a strong community around it, and then focusing on continual improvements: "Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective."

    Not every game needs a fuckload of features. Not everyone has the time and skill to create and manage a community around their own game.

    Steam could at least allow people to vote on whether some games are complete clone garbage or not, have the weight of the vote rely on the account level + age. Or let people indicate the original game on a clone's page. Like any community feature, I can see this being a vector for abuse, but this AI bullshit is absolutely ruining online trust

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    [–] 31 points 3 days ago (8 children)

    Solid win for those of you who like to wade through 200 AI slop titles before finding something good.

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    [–] 15 points 3 days ago (5 children)

    Let's hope GOG takes a better approach

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  • [–] 9 points 2 days ago

    This is like the Wii shovelware era on steroids.

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