Man they are going to ride the pandemic as a cause for high prices until it's a skeleton just skidding on the ground. It's been four years since pandemic supply issues, pretty sure those are over now. Unless they mean the price gouging that happened then that hasn't gone down.
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So now we can finally go back to good old code optimization, right? Right? (Padme.jpg)
We'll ask AI to make it performant, and when it breaks, we'll just go back to the old version. No way in hell we are paying someone
Damn. I hate how it hurts to know that's what will happen
Ironic the image is of a switch, like Nintendo has been on the cutting edge at all in the last 20+ years
It’s not that they’re not improving like they used to, it’s that the die can’t shrink any more.
Price cuts and “slim” models used to be possible due to die shrinks. A console might have released on 100nm, and then a process improvement comes out that means it can be made on 50nm, meaning 2x as many chips on a wafer and half the power usage and heat generation. This allowed smaller and cheaper revisions.
Now that the current ones are already on like 4nm, there’s just nowhere to shrink to.
This is absolutely right. We are getting to the point where the circuit pathway is hundreds or even dozens of electrons wide. The fact that we can even make circuits that small in quantity is fucking amazing. But we are rapidly approaching laws-of-physics type limits in how much smaller we can go.
Plus let's not forget an awful lot of the super high-end production is being gobbled up by AI training farms and GPU clusters. Companies that will buy 10,000 chips at a time are absolutely the preferred customers.
Did you read the article? That's exactly what it said.
Not to mention that even when some components do shrink, it's not uniform for all components on the chip, so they can't just do 1:1 layout shrinks like in the past, but pretty much need to start the physical design portion all over with a new layout and timings (which then cascade out into many other required changes).
Porting to a new process node (even at the same foundry company) isn't quite as much work as a new project, but it's close.
Same thing applies to changing to a new foundry company, for all of those wondering why chip designers don't just switch some production from TSMC to Samsung or Intel since TSMC's production is sold out. It's almost as much work as just making a new chip, plus performance and efficiency would be very different depending in where the chip was made.
game graphics and design peaked in 2008. N64 was more optimized than anything that came after. Im so over current gen, and last gen and the gen before that too. Let it all burn. :)
Edit: Furthermore,
https://lemmy.blahaj.zone/pictrs/image/222c26df-19d9-4fce-9ce3-2f3dcffefc60.webp
Was about to say this too. Can't tell a difference between most games made in 2013 vs 2023.
Battlefield 1 still beats 99% of games releasing now
Also they’re not going to play Silksong any better than a ten year old console.
is it just me or this title is weird?
It's not just you. The title gets causation totally wrong. If people made bad assumptions about how technology would change in the future, it's their assumptions that are the problem, not reality.
Consoles are just increasingly bad value for consumers compared to PCs.
Are they tho? Have you seen graphics card prices?
I can get ps5 graphics with a $280 video card, games are often way cheaper, I can hook the pc up to my TV, and still play with a ps5 or Xbox controller, or mouse and keyboard.
I suspect next gen there will be a ps6 and Xbox will make a cheap cloud gaming box and just go subscription only.
Didn't Google Stadia do the cloud thing and failed miserably?
Microsofts cloud gaming is already profitable. Also, they got their ass kicked so badly against the ps5 that there's no profitable avenue in developing and trying to sell a future console. They're better off concentrating on pc games and cloud gaming. Sony can't really compete against them in that market, just like microsoft is unlikely to make it worth while to compete against Sony in a console.
The internet isn't good enough globally to do that, and still won't be by 2030 after the ps6/nextbox is out. Maybe the gen after next. But even then, there's a lot of countries I could see still being patchy. Right now in Australia, Sony won't even let you access the PS3 streaming games because they know it won't work well enough.
You overestimate how much Microsoft would care about people with bad internet. They'll opt for smaller numbers paying a subscription per month/year on cheap hardware. No point in losing money against Sony directly.
2060 super for 300, and then another 200 for a decent processor puts you ahead of a ps5 and for a comparable price. Games are cheaper on PC too, as well as a broader selection. https://pcpartpicker.com/list/zYGmJn here is a mid tier build for 850, you could cut the procesor down, install linux for free, and im sure youve got a computer monitor laying around somwhere... the only thing stopping you is inertia.
2060 super for 300, and then another 200 for a decent processor puts you ahead of a ps5 and for a comparable price.
you're going to have to really scrunge up for deals in order to get psu, storage, memory, motherboard, and a case for your remaining budget of $0.
https://pcpartpicker.com/list/zYGmJn here is a mid tier build for 850
This is $150 more expensive and the gpu is half as performant as the reported PS5 pro equivalent.
Ok so, for starters, your 'reported equivalent' source is wrong.
The custom AMD Zen2 APU (combined CPU + GPU, as is done in laptops) of a PS5Pro is 16.7 TFLOPs, not 33.
So your PS5 Pro is actually roughly equivalent to that posted build.... by your 'methodology', which is utterly unclear to me, what your actual methodolgy for doing a performance comparison is.
The PS5 Pro uses 2 GB of DDR5 RAM, and 16 GB of GDDR6 RAM.
This is... wildly outside of the realm of being directly comparable to a normal desktop PC, which ... bare minimum these days, has 16 GB DDR4/5 RAM, and the GDDR6 RAM would be part of the detachable GPU board itself, and would be ... between 8GB ... and all the way up to 32 if you get an Nvidia 5090, but consensus seems to be that 16 GB GDDR6/7 is probably what you want as a minimum, unless you want to be very reliant on AI upscaling/framegen, and the input lag and whatnot that comes with using that on an underpowered GPU.
Short version: The PS5Pro would be a wildly lopsided, nonsensical architecture to try to one to one replicate in a desktop PC.... 2 GB system RAM will run lightweight linux os's, but not a chance in hell you could run Windows 10 or 11 on that.
Fuck, even getting 7 to work with 2GB RAM would be quite a challenge... if not impossible, I think 7 required 4GB RAM minimum?
The closest AMD chip to the PS5 Pro that I see, in terms of TFLOP output... is the Radeon 7600 Mobile.
((... This is probably why Cyberpunk 2077 did not (and will never) get a 'performance patch' for the PS5Pro: CP77 can only pull both high (by console standards) framerates at high resolutions... and raytracing/path tracing... on Nvidia mobile class hardware, which the PS5Pro doesn't use.))
But, lets use the PS5Pro's ability to run CP77 at 2K60fps on ... what PC players recognize as a mix of medium and high settings... as our benchmark for a comparable standard PC build. Lets be nice and just say its the high preset.
(a bunch of web searching and performance comparisons later...)
Well... actually, the problem is that basically, nobody makes or sells desktop GPUs that are so underpowered anymore, you'd have to go to the used market or find some old unpurchased stock someone has had lying around for years.
The RX 6600 in the partpicker list is fairly close in terms of GPU performance.
Maybe pair it with an AMD 5600X processor if you... can find one? Or a 4800S, which supposedly actually were just rejects/run off from the PS5 and Xbox X and S chips, rofl?
Yeah, legitimately, the problem with trying to make a PC ... in 2025, to the performance specs of a PS5 Pro... is that basically the bare minimum models for current and last gen, standard PC architecture... yeah they just don't even make hardware that weak anymore.
EDIT:
oh final addendum: if your tv has an hdmi port, kablamo, thats your monitor, you dont strictly need a new one.
And there are also many ways to get a wireless or wired console style controller to work in a couch pc setup.
Regarding that last point: consoles don't come with TVs either, so you don't even have to factor that in the cost of a gaming PC.
Furthermore, many modern TVs are now being designed with gaming in mind, and thus have input lag comparable to a good gaming monitor (like LG OLEDs and most Samsungs), so the whole concept of needing a dedicated monitor just for your PC is somewhat outdated now. If your TV is good enough for console gaming, then chances are it's good enough for PC gaming too, so long as you did your research before buying and didn't just buy whatever had a good picture on the showroom floor.
Also there's the fact that multiplayer tends to be free on PC, so no subscription fees to worry about. The accessories tend to be cheaper as well.
You don't need a top end card to match console specs, something like a 6650XT or 6700XT is probably enough. Your initial PC build will be more than a console by about 2X if you're matching specs (maybe 3X if you need a monitor, keyboard, etc), but you'll make it up with access to cheaper games and being able to upgrade the PC without replacing it, not to mention the added utiliy a PC provides.
So yeah, think of PC vs console as an investment into a platform.
If you only want to play 1-2 games, console may be a better option. But if you're interested in older or indie games, a PC is essential.
My 4070 cost $300 and runs everything.
The whole PC cost around $1000, and i have had it since the Xbox One released.
You can get similar performance from a $400 steam deck which is a computer.
On what planet does a Steam Deck give 4070 performance?
And on which does a 4070 cost $300 for that matter? They cost more than a whole PS5.
I mean, for the price of a mid range graphics card I can still buy a whole console. GPU prices are ridiculous. Never mind everything else on top of that.
This article doesn't factor in the new demand that is gobbling up all the CPU and GPU production: Ai server farms. For example, Nvidia, that was once only making graphic cards for gamers, has been trying to keep up with global demand for Ai. The whole market is different, then toss tarrifs and the rest of top.
I wouldn't blame moores law death, technology is still advancing, but per usual, based on demand.
technology is still advancing
Actually not really: performance per watt of the high end stuff has been stagnating since Ampere generation. NVidia hides it by changing models in its benchmarks or advertising raw performance without power figures.
AI has nothing to do with it. Die shrinks were the reason for “slim” consoles and big price drops in the past. Die shrinks are basically a thing of the past now.
Is it Moores law failing or have we finally reached the point where capitalists are not even pretending to advance technology in order to charge higher prices? Like are we actually not able to make things faster and cheaper anymore or is the market controlled by a monopoly that sees no benefit in significantly improving their products? My opinion has been leaning more and more towards the latter since the pandemic.
This has little to do with "capitalists" and everything to do with the fact that we've basically reached the limit of silicon.
Moore's law started failing in 2000, when single core speeds peaked, leading to multi core processors since. Memory and storage still had ways to go. Now, the current 5nm process is very close to the limits imposed by the laws of physics, both in how small a laser beam can be and how small a controlled chemical reaction can be done. Unless someone can figure a way to make the whole chip fabrication process in less steps, or with higher yield, or with cheaper machines or materials, even if at 50nm or larger, don't expect prices to drop.
Granted, if TSMC stopped working in Taiwan, we'd be looking at roughly 70% of all production going poof, so that can be considered a monopoly (it is also their main defense against China, the "Silicon Shield", so there's more than just capitalistic greed at play for them)
https://www.youtube.com/watch?v=po-nlRUQkbI - How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps | Branch Education