AnarchistArtificer

joined 2 years ago
[–] AnarchistArtificer@lemmy.world 1 points 13 hours ago

There's already decent scholarship in this area. One such book is the recent "The AI Con: How to Fight Big Tech’s Hype and Create the Future We Want", by Emily Bender and Alex Hanna. I haven't read it yet, but I've heard good things about it and it's high on my reading list.

You should almost certainly go to a tailor. It makes a world of difference if "professional" is your goal. It can be tricky to find a good one, but when you do, it's incredible. It can be surprisingly cheap too (although building a wardrobe that has high quality piece that are worth tailoring can be quite expensive. This is best done gradually)

I think that this is especially true if you're on the larger side, because a greater amount of body mass means that qualitative differences in where we store that mass will be more apparent.

Something I liked about going to a tailor is I could show them clothes that I liked versus ones I didn't (or explain what had been bothering me about certain clothes). They were able to suggest alternatives.

[–] AnarchistArtificer@lemmy.world 2 points 1 day ago (2 children)

Good recommendation. I tend to be most comfortable rolling up sleeves to my forearm, but I wonder whether this might also help.

Do you have a favourite pair of cufflinks?

Despite not owning one, I really like the Steam Deck because I suspect it has made my transition to Linux far smoother (for a while, I dual booted because I was fearful that gaming on Linux would be difficult.)

I don't know too much about this area, but I do know that this kind of task involves a bunch of complex processing in the brain. The more "Mechanical" aspects of vision could be described as visual acuity (sharpness of vision). However, gauging whether something is wonky would be a visual discrimination task, which involves more work by the brain. It's an area in which one's skill can be improved through learning, and some occupations have a lower discrimination threshold (I e. They can detect smaller differences).

Thanks for sharing this. I'd heard of this before, but being reminded of it bolstered my spirits a little.

Damn, that's pretty dangerous, right?

[–] AnarchistArtificer@lemmy.world 7 points 1 day ago (1 children)

I don't think we're awful as a whole. To some extent, I need to believe this, in order to avoid breaking down and killing myself. However, I do think it counts for something that there are so many people who want humans to be better, and are doing what they can. I think that resigning oneself to humans being awful will lead to a world with more awfulness.

That was wonderful, thank you for sharing. When it's done well, I really enjoy this style of prose.

This sounds like a good interview approach. In the sense that the interview is also an opportunity for the interviewee to evaluate their prospective employer, this would be a green flag for me.

"I'm looking for a role where I can make good use of the skills I bring to the table" (because implicitly, the 299 places that didn't email back don't have a role where you can fit in and be useful (even if that's only true in the sense that they didn't hire you so therefore you can't contribute there))

[–] AnarchistArtificer@lemmy.world 12 points 1 day ago (1 children)

Apparently the average radius of the Earth at its equator is 6,378,000m. This means that in a day, someone sitting on a couch at the equator would travel (2 * \pi * 6378,000)m, which equals 40053840m. There are around 86,400 seconds in a day, so the equatorial couch sitter travels at 464m/s (rounded to 3s.f). That's 1040mph.

I think the average walking speed is 3pmh. Amusingly, the mph figure I calculated above is 1037 if rounded to 4s.f. rather than 3, so the speed difference between the walker and a couch sitter is literally a rounding error.

The conclusion here is something that everyone here already knew before I wrote this comment: it's hard to make any sense of individual human health progress if we try to think of it on a planetary scale.

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