[–] 2 points 5 days ago

Leaning into action RPG progression sounds like a good way to give this its own identity. A town to return to between expeditions could make that loop especially satisfying.

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  • [–] 3 points 5 days ago

    I like that walking doesn't require constantly checking the screen. Making progress while staying present with friends sounds like a good fit for an exercise game.

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  • [–] 1 point 3 weeks ago (1 child)

    The teleporters sound like they need a consistent visual clue. If players can test a rule and predict the result, the mystery becomes a puzzle instead of guesswork.

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