Top of mind for me after reading this article is that Intergalactic: The Heretic Prophet should just be called The Heretic Prophet, and Horizon: Zero Dawn should have just been called Zero Dawn.

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[–] 47 points 3 weeks ago (3 children)

Let's just be glad video games aren't named like manga/anime are and we have "The Legend of Zelda: Breath of the Wild" instead of "I slept for 100 years after the world was destroyed and now have to face the demon king".

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  • [–] 22 points 3 weeks ago

    my favorite game growing up was, "Italian plumbers take too many mushrooms and go on a rampage through the kingdom to save the princess from the evil turtle"

    although a close second was, "I am trapped in a dark maze with drugs and now there are ghosts chasing me?!?"

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  • [–] 4 points 3 weeks ago

    Currently playing "That Time I Was Stranded in a Dark Fantasy World With No Quest Markers, Had to Defeat Every Boss By Dying and Reviving Hundreds of Times to Level Up, and Became the Old Lord of the Ring by Accident"

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  • [–] 43 points 3 weeks ago (29 children)
  • [–] [S] 18 points 3 weeks ago (19 children)

    Rise of the

    Shadow of the

    Tomb Raider did both of them.

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  • [–] 14 points 3 weeks ago* (17 children)

    Wth your example in the post "Horizon: Zero Dawn should have just been called Zero Dawn", how would it be more memorable? Horizon is a catch word to have with all their games in the series, for easier recognition with later releases. It makes perfect sense for a game series that is planned to be like this, and perfectly memorable.

    The game quality makes names memorable, not the other way around.

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  • [–] 14 points 3 weeks ago (3 children)
  • [–] 9 points 3 weeks ago (2 children)
  • [–] 7 points 3 weeks ago* (1 child)
    $ git clone -q https://github.com/karlforshaw/opengamedb.git
    $ cd opengamedb/
    $ cut -d, -f1 names.csv |xargs -i% cat %.csv|cut -d, -f1|sort|uniq|sed 's/^"//'|sed 's/"$//'|grep -E '^(.*)\1+$'|uniq
    

    [snip]

    ***
    1010
    101010
    222
    999
    Ape QuestApe Quest
    BeatBeat
    DingDingDing
    GUNGUNGUN
    JUJU
    KARAKARA
    MochiMochi
    MokMok
    niconico
    OlliOlli
    QbQbQb
    ROCKETSROCKETSROCKETS
    ROWROW
    RRRR
    RUNRUNRUN
    TripTrip
    VVVVV
    VVVVVV
    YamaYama
    zzzzz
    $
    

    There do appear to be games like that (though "Ape QuestApe Quest" appears to be a typo).

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  • [–] 4 points 3 weeks ago

    This is the one that grinds my gears.

    I have an ongoing joke for these games in my friend discord where anytime one comes up (because there’s always one in a gaming showcase) I put

    “fall, yet another game in the long running -fall series.”

    My headcanon is that they all are in the same universe.

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    [–] 16 points 3 weeks ago (9 children)

    Because now you can build it into a franchise. Intergalactic: <INSERT_TITLE>

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  • [–] [S] 16 points 3 weeks ago (8 children)

    Yeah, but Flynn's suggestion (and I'd very much agree) is to save that for the sequel. You'll get a much more memorable title for your first entry, and then you can market off of that. If I might retroactively ruin a few other series that way:

    • Half-Life: Mysteries of the G-Man
    • Ghost: Tsushima
    • BioShock: Fall of Rapture
    • Diablo: The Battle of Hell
    • PUBG: Battlegrounds...wait a minute...
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  • [–] 16 points 3 weeks ago (5 children)

    Player Unknown's Battlegrounds Battlegrounds is such a weird case. The name was stupid to begin with, everyone ended up just calling it PUBG. Then they rebranded to PUBG being the company name and the game name, but then slapped Battlegrounds back on the end anyway?!

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  • [–] 5 points 3 weeks ago (4 children)

    Pokemon also started out as Pocket Monsters in the original Japanese release. When it came to release outside Japan, there was trademark issues and they had to find an alternative name... ended up with Pokemon. Later they rebranded the game in Japan too. Someone correct me if I'm wrong here.

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  • [–] 3 points 3 weeks ago (1 child)

    Japanese loves abbreviating english loan words to two syllables (see also: remote control -> remokon, personal computer -> pasokon), so I'd suspect it was called pokemon colloquially very early and then the international branding caused it to become official.

    Wikipedia seems to agree but i didn't check sources

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  • [–] 3 points 3 weeks ago*

    The original games name was Pocket Monsters, but the community just abbreviated it to "Pokemon", because Pocket Monsters isn't a word they can pronounce correctly. But it wasn't the part of the name at all. You can check the game title, cartridge image and packaging. In a later international release because of the trademark issues they just used the shorter name instead.

    I think to this day the games are named "Pocket Monsters" in Japan, but with "Pokemon" added in front. But I'm actually not sure about this. One source to look for are game box-art covers: https://pokemondungeon.com/media-downloads/box-art and on https://archives.bulbagarden.net/wiki/Category:Game_covers

    But in newer games (I don't know since when) they seem to have dropped the "Pocket Monsters" part from the actual game name entirely:

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  • [–] 14 points 3 weeks ago (3 children)

    I asked GameDiscoverCo founder Simon Carless

    Talking about names, that is a very Unamerican family name.

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  • [–] 4 points 3 weeks ago* (1 child)

    I strongly suspect that the surname predates the automobile.

    searches

    https://www.familysearch.org/en/surname?surname=carless

    Carless Name Meaning

    English (Staffordshire): variant of Corliss .

    Carless is most likely found in:

    England: 1,769 people in Family Tree

    United States: 141 people in Family Tree

    Australia: 56 people in Family Tree

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  • [–] 12 points 3 weeks ago

    Horizon : Zero Dawn is a terrible title. Zero Dawn is only marginally better.

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  • [–] 10 points 3 weeks ago (3 children)

    Wild Hearts and Sayonara Wild Hearts are not in the same series. Tales of Zau is not a part of the Tales of Series. Just look at how many games are Z something or something Z.

    Why bother with reinventing the title wheel when you can just hope that you'll have a subset of buyers that purchase expecting a different level of quality?

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  • [–] 9 points 3 weeks ago

    Duskbloods is the new FromSoftware game, so there's no chance anyone will forget that.

    Oof, I had already forgotten it before they mentioned FromSoftware. It sounds like a teenage vampire drama...

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  • [–] 9 points 3 weeks ago (4 children)

    Duskfade is a perfectly pleasant 3D platformer with Kingdom Hearts-style combat that came out a couple of months ago. Once I've finished typing this paragraph, however, it will once again erase itself from my memory, because there's nothing evocative about the name.

    I feel that says more about the game than the name. Like I find (scrolls through Steam library) Bullet Witch is a more memorable name than say Portal, but I can tell you a hell of a lot more about the latter.

    "Beyond that—I actually think that naming isn't that important, since most people buy a game based on video footage, someone else playing it, or a recommendation. And we've seen in music and elsewhere that weird names are in no way a blocker to becoming successful." Carless cites Steely Dan and Bananarama as examples.

    Do people really look at the videos on Steam? I always immediately click past them to look at the images.

    Failbetter's next game is called Mandrake—the result of lots of collaborative longlisting, Flynn says. As well as encapsulating horticultural and sorcerer-type themes, it's the name of the game's main character.

    This would be like if Esoteric Ebb called itself 'Cleric', though given Wizards of the Coast is publishing a game called 'Warlock: Dungeon & Dragons' I suppose it wouldn't be that out there.

    Good article though.

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    [–] 8 points 3 weeks ago

    "Vampire: The Masquerade - Bloodlines" would like to have a word.

    I gotta be honest though. Neither of those names strike as particularly bad. JRPGs are way worse (not even mentioning mobile games).

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  • [–] 7 points 3 weeks ago

    A distinctive name only helps if people can remember its spelling. I'd rather have a short, searchable title than another pair of generic fantasy words.

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  • [–] 4 points 3 weeks ago* (3 children)

    Horizon: Zero Dawn should have just been called Zero Dawn.

    It should have been "Horizon." That's the game's series title. And since it was the first one, it didn't need a subtitle at all.

    Also, in the first paragraph it seems like the author is confused by words that are just a bit similar and not even the same since they are mixing together games with "dusk" in the title and games with "dust" in the title.

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  • [–] [S] 8 points 3 weeks ago* (2 children)

    Zero Dawn was a thing in the game's back story that explained how everything came to be. Horizon was a throwaway word in a monologue toward the end of the game, and they probably also risked brand trouble with Forza: Horizon, which predated it. That's my case anyway. "Horizon" seemed a bad fit for that game's title.

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  • [–] 8 points 3 weeks ago* (1 child)

    Fair. And also, naming things is hard. I am numb to it by now; video games have always tended to have goofy, nonsense, or boring names. Tho, back in the day, we just assumed it was a translation thing considering a vast majority of the popular games in my youth were made by Japanese developers.

    "Metal Gear Solid, huh? That's certainly a name."

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  • [–] 3 points 3 weeks ago (14 children)

    Most game name are uninspired and forgettable on its own. The success and being popular makes them so memorable. Classics like Super Mario World wasn't particular inspired name at the time it came out. Super Metroid or many other Super games had this issue. The games itself made the names unforgettable, not the name.

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  • [–] [S] 5 points 3 weeks ago (13 children)

    When Super Metroid came out, you could basically count every release that came out in a year across all platforms. That's not possible anymore. There are probably plenty of great games we haven't played because the marketing was done no favors by their titles. To name one off the top of my head, Shadow Tactics: Blades of the Shogun. Blades of the Shogun is an excellent title, but they wanted a larger Shadow Tactics series that never came to be. That studio didn't see enough success to survive even 10 years after that game's release, but they saw good reviews.

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  • [–] 4 points 3 weeks ago (1 child)

    1994 had at least 360 games for the SNES alone. Include PC games and it becomes basically impossible to find actual numbers because of poor archival and sheer volume. Yes, there are more games today, by at least a few orders of magnitude, but there has always been a large volume of frankly slop.

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