cobysev

joined 2 years ago
[–] cobysev@lemmy.world 7 points 3 days ago

Take YouTube Shorts for instance. I’ve made it clear I hate these things, but they keep popping up on my homepage every other week.

🤔 What’s the deal with this endless pushing of features we hate? Are they just ignoring user feedback entirely, or is there some secret strategy I’m not seeing?

TikTok is insanely popular among the younger generations, so YouTube, also being a video hosting site, wanted to jump on that bandwagon and leech some of the revenue from that style of video. So they came up with YouTube Shorts, to mimic the popular short-form upright video style.

The problem is, YouTube is NOT TikTok. Most of their user base doesn't go to YouTube for short-form videos. So getting their audience to engage with YouTube Shorts requires them to shove it in our faces until we just get used to it.

That's the strategy; beat us with it until we give in. They know we're not going to go away. People aren't organized enough to properly protest against features in a way that will scare a company into fixing it. So they're going to keep harassing us until we're so used to seeing it, we just don't care anymore. Or until their content attracts the TikTok generation and successfully feeds a whole new category of revenue for the company. That's the enshittification process for you; as long as it's profitable, it's going to stay.


I forget how I did it, but I blocked YouTube Shorts from showing up in my feed. I use Firefox with uBlock Origin and that removes all ads on YouTube. I even blocked the YouTube app on my phone and redirected all YouTube links to Firefox.

I used to have another extension that blocked YouTube Shorts, but I don't see it in my extensions anymore. But they still don't show, so maybe uBlock Origin is doing it for me?

I also don't allow YouTube to keep a history of my activity. Which makes my homepage just a blank screen. I'd been fighting them for years, trying to remove all suggested videos from my homepage, and now it's so simple: I just don't save my activity and they don't recommend anything to me.

I have subscriptions that I follow and that's it; I don't let them suggest videos for me to watch. I don't need to feed their algorithms or help them build a better profile on me. I'm very anti-advertisement already, and I do my best to not let companies influence my economic behavior.

[–] cobysev@lemmy.world 73 points 4 days ago (3 children)

They couldn't get Leslie Nielsen to reprise his role (since he passed away 15 years ago), so they called the next closest name in the Hollywood phone book: Liam Neeson.

[–] cobysev@lemmy.world 44 points 6 days ago (5 children)

The Vesper is James Bond's personal invention, from the very first novel, Casino Royale. It's basically his own custom twist on the vodka martini.

He explains he only has one drink before dinner, but he prefers it's a large one, ice cold, and made very well. He drinks plenty of other types of alcohol throughout the books, but he's pretty particular about this one evening aperitif.

The movies kind of latched onto it and just made him drink vodka martinis in general. Although the 2006 film Casino Royale had him order his custom invention from a bar, almost word-for-word from the original novel. It's named after Vesper Lynd, the first girl Bond truly fell for in the novels.

[–] cobysev@lemmy.world 134 points 6 days ago (9 children)

James Bond was an alcoholic, with good reason. He didn't drink vodka martinis for the taste, he drank them to dull the pain and horrors of his job. As much as he drank, he probably didn't really taste the booze anymore.

The original James Bond from the novels was a dark and brooding high-functioning alcoholic, who operated at his best with a drink or two in him at all times. He was pretty useless without the drink. A vodka martini would quickly get him in the right headspace to accomplish his latest mission.

The movie Bond was reinvented to be this dashing, handsome womanizer who drank and smoked socially and was charming as hell. Basically, a 1950s ideal male fantasy. This Bond probably could've used a classier drink than straight vodka, but that's one aspect of the books they kept pretty loyal.

[–] cobysev@lemmy.world 3 points 1 week ago (1 children)

It's not that bad. They have three difficulty settings: Normal, Black Mesa, and Hard. I played on Normal and I haven't really struggled anywhere. I think I've only died once in my whole gameplay, and it was when I was fighting off waves of Marines flooding a single large space that I couldn't leave. I'm assuming "Black Mesa" is their suggested difficulty level.

[–] cobysev@lemmy.world 7 points 1 week ago

Thanks for your support! My posts originally started as just a random screenshot or two of the latest game I was playing. But I always hated how people just talked about specific video games like everyone on the thread was intimately familiar with them. Especially if it was a game that sounded interesting to me. I wanted to know more about it!

So I decided to use my screenshots as a way to introduce newcomers to each game; give them a little intro to the plot and gameplay so they'd be interested in trying it out for themselves. Or to remind previous players of a great game they hadn't played in a while.

By the time I started writing long-form blog entries on video games, I already had a bit of a series going and I didn't want to suddenly change the title of my numbered posts. So they are "random" screenshots of my games, but they're also a spoiler-free in-depth exploration of each game.

One day, I plan to go back and re-do some of my earlier posts so I can actually have in-depth discussion on those games too.

I've also been archiving my posts on a personal blog, in case any of them get taken down or blocked here for any reason. If anyone's interested in checking out my history of posts, it's a bit easier to review the archive at that link.

[–] cobysev@lemmy.world 7 points 1 week ago (4 children)

They put a ton of effort into remaking Xen so that it blends better into the gameplay and story. I think I read somewhere that Half-Life took about an hour to slog through Xen, but Black Mesa, despite having around 4 hours of Xen gameplay, was actually really enjoyable.

[–] cobysev@lemmy.world 8 points 1 week ago (1 children)

Here's a bonus screenshot for you. I really like this image, just because it's sort of an ominous "quiet before the storm" shot. Seeing both scientists watch you with silent anticipation as you're about to cause a world-altering event in that next room.

 

Long time no see! I really need to stop promising to write about specific games. I get too in my head about it, then I feel obligated to write instead of wanting to write. This is supposed to be a fun personal writing project, not work!

But enough about me. This is a space for discussing games! And as promised, today's discussion is on Black Mesa, a fan remake of Half-Life that was officially sanctioned by its creator, Valve.

The Black Mesa project was started in late 2004, shortly after the release of Half-Life 2, using Valve's new Source engine to rebuild the original Half-Life game from the ground up. It would be 16 years before the game was fully completed, although you could play most of it online for many years.

With new advancements in the Source engine over the years, the fan team kept rebuilding and enhancing sections of the game. Eventually, Valve stepped in and allowed them to sell the game commercially so they could afford the commercial license for their newer Source engines. The fan team never intended to make money off this game, but a source of income did help them keep building and improving the game.

Black Mesa is still available on Steam for $20, and I highly recommend supporting the team and buying it over the original game. Valve makes tons of money with their Steam store; they don't need the income from their old game.

So let's get into this game. Apologies in advance; I played this in 4K resolution, which resized everything appropriately except for subtitles. If there are subs, they're really tiny near the bottom of the screenshot. Open the image in a new window to see its full resolution and read the subtitles.

Black Mesa opens with you riding a tram line deep into an underground research facility in the New Mexico desert. You're playing as Gordon Freeman, a Theoretical Physicist with a PhD from MIT. You're running late to work today.

Side-note: I always saw Gordon as a much older man (I was a teenager when Half-Life first released), but now in my early 40s, finding out Gordon is only 27 makes me feel super old. He's so young! >_<

This game's opening was revolutionary for early games, as it played out like a film. You're stuck on this single-car tram for a few minutes, just taking in the sights of the research facility while opening credits slowly fade in and out. This was unheard of for a game in the late '90s and really pulled you into the world of the game. And this remake has so much more detail than the original game! Here's the same scene shown from Half-Life and Black Mesa, respectively:

In a "blink-and-you'll-miss-it" scene, you pass by another tram on the left with a creepy-looking government man, or "G-Man" staring at you. He's wearing a suit and carrying a briefcase. With all the scientists and security guards running around this place, this one G-Man stands out. This mysterious figure is important later in the game, but I'll let you discover that story for yourself.

If you're trying to find G-Man in the opening, you'll see him right before you approach a hazardous chemical spill. If you see this, you just missed him:

Eventually, you'll reach your stop where a security guard will come to let you off. He'll make a comment about you running late. If you linger around other scientists and security guards at the beginning of the game, you'll hear some interesting and funny chats. You can also interact with everyone, although some people won't have time to chat with you.

You enter the research facility (see main screenshot) and are instructed at the front desk to hurry up and get ready. Everyone's been waiting on you. You go to the locker rooms and don the H.E.V. suit, or Hazardous Environment Suit. This orange and black suit will protect you from most damage, heal you if you're injured, and will give you a HUD (Heads-Up Display) with some information about your health and weaponry.

Its protection status is on a scale of 1-100 and you can recharge it at H.E.V. charging stations. You can also find Health charging stations, which will recharge your suit up to 100 health. Think of H.E.V. as armor and Health as... well... health. You'll be fine if your H.E.V. drops to zero, but the game is over if your health runs out.

After making your way deeper into the research facility, you run into several other scientists who give you more information on today's research project. You are doing an analysis on a sample and are instructed to go down to the test chamber to get started.

One of the scientists leads the way, where the two of you run into Eli Vance (on the left below). Eli wasn't in the original Half-Life game, but he is an important character in the sequel who apparently worked alongside Gordon at the Black Mesa Research Facility, so Black Mesa chose to introduce you to him before the game gets rolling.

There's a malfunction in their equipment, so Eli and the other scientist stay behind to fix the machines. They complain that there's been so many issues lately and they can't explain why. They instruct you to go ahead without them.

You run into two more scientists at the giant blast door to the test chamber. They're eagerly awaiting your arrival, but are also worried about the test potentially going wrong. They have the utmost confidence in your abilities though, and encourage you to do well today. They use dual retinal scanners to open the door for you.

You find yourself in a giant room with a Mass Spectrometer filling the center of the room. Once inside, a voice over a loudspeaker instructs you to get up on the catwalk and start the rotors from a computer so they can get the test going.

The sample is brought into the room through an elevator in the floor and you're instructed to push its cart into the beam of the Mass Spectrometer.

Once you add the sample to the beam, everything goes haywire! A Resonance Cascade occurs! The scientists feared this was possible, but the chances were so slim, they didn't think it could actually happen. And yet...

In a flash of green, Gordon finds himself in an alien world. The Resonance Cascade has opened a portal to another dimension!

Some intelligent alien creatures approach Gordon, speaking in an unintelligible language. We'll later learn these creatures are called Vortigaunts.

In another flash of green, Gordon finds himself back inside the test chamber, which has been destroyed by the Resonance Cascade. People are dead, the lab is destroyed, and all sorts of alien creatures are portaling through the dimensional rift to Earth. You run into Eli and he instructs you to get to the surface so you can contact someone and let them know they're all trapped deep underground.

As a scientist, you're not especially trained to fight with heavy weaponry, so you make due with a crowbar you find on the ground, fighting through invading alien creatures on your way to the surface. Along the way, you'll come across the infamous Headcrab, which leaps at people's heads and munches on their brain, turning them into walking zombies.

There are also Barnacles, which attach to the ceiling and drop a super-sticky tongue of sorts that will grab you and drag you up to their awaiting mouth. Be careful; their lure is hard to notice if you're running around in dark hallways.

Then there's the Houndeye, a multi-eyed alien dog of sorts with a super-sonic bark that will injure you, even from a distance. And many more creatures to find along the way!

If you're paying attention, you might just run into G-Man again, who observes you curiously before calmly disappearing down a corridor. Who is this man?!

Once you get close to the surface, you learn the military has arrived and has orders to clean the entire site - terminating aliens and humans alike! They're intent on covering up the Resonance Cascade! If you manage to hold your own against the Marines, you'll earn yourself a nasty reputation and the military will call in Black Ops to take care of you once and for all. These guys are extremely fast and deadly:

Having nowhere left to go, you fight your way back into the underground facility and search for other survivors...

Why am I playing the fan remake instead of the original Half-Life game? Well, because Black Mesa was built not only to be easier to play through for modern gamers, but it also fixed plot and story inconsistencies, and flows better than the original. It's not just a visually-improved version of the game, but they rearranged parts of the story and gameplay to better introduce modern gamers to the world of Half-Life.

'Cause let's be honest, back in the late '90s to early 2000s, before games had standardized controls across platforms, FPS games were kind of the Wild West, with their control schemes varying from game to game. They were great fun in my childhood, but playing them nowadays is difficult and frustrating when there are much better controls in modern games.

So if you want to get into the Half-Life franchise and you're not sure where to start, Black Mesa is a great introduction to the series! The main games are Half-Life, Half-Life 2, Half-Life 2: Episode 1, and Half-Life 2: Episode 2. The other games in the series are either expansions, multiplayer-only arenas, or spin-offs.

One could argue that the new VR game Half-Life: Alyx is part of the main series, but you spend the entire game playing as Alyx Vance, a side character from the series (and daughter of Eli). However, from what I've heard, it does advance the plot of the Half-Life franchise a little bit, so that sounds like it could be main game content to me.

Also, as I mentioned in my last post, the Portal games are set in the same universe as Half-Life. Their Aperture Science company is the competitor to Black Mesa; although the Resonance Cascade led to events that would negatively affect both companies. Portal and its sequel take place after the first Half-Life game.

[–] cobysev@lemmy.world 23 points 1 week ago

My technique is to not be interested in the person. Not like ignoring them or being mean or anything. But... when I like someone, I get all shy and awkward around them and I tend to screw up any attempt at socializing.

If I'm not romantically interested in them, I can be myself, which I've been told is naturally very funny and flirtatious.

Every person I've ever dated was a friend long before I started a relationship with them, because I took the time to know them and eventually developed mutual feelings for them. By the time I was asked out, I already had deep respect for them and felt comfortable being myself around them, so dating was just the next step in our relationship.

And yes, I've always been the one asked out. I asked out a girl once, and instead of just saying no, she made a public spectacle about how creepy I was and how she would never date me. I was extremely shy back then and my failed attempts to approach her apparently came off as me creeping on her, so by the time I actually worked up the courage to talk to her, she gave me a traumatizingly public "hell no." I never asked anyone else out again after that. I've dated close to a dozen people in my life and every single one of them asked me out.

[–] cobysev@lemmy.world 4 points 1 week ago (1 children)

Movies have actually been a huge influence on America's view on sexuality, if not the largest influence.

There's one organization, CARA (the Classification and Rating Administration) who provides ratings for movies and TV shows in the US, and they've heavily censored nudity in film for decades, giving films shockingly high ratings if even a breast is flashed on screen for a moment.

This has caused studios to limit nude scenes, or to be extremely creative about sex scenes, to avoid higher ratings. Because the higher the rating, the smaller the audience will be, and they want to appeal to a larger audience.

If you watch American films from the 70s and earlier, seeing casual nudity in a film was a pretty normal thing, whereas you have to buy a porno just to see any nudity today.

This had a nasty backfire effect, where our culture now associates nudity with sex. We don't appreciate the natural human body unless it's under the context of sexual desire or procreation.

The crazy thing is, nobody really knows who the members of CARA are. Their identity is kept secret. The heads of their organization are known; you can check them out on their official website (https://www.filmratings.com/About), but the organization as a whole keeps their members' names secret. So we have no idea who these people are who are censoring nudity in American films.

[–] cobysev@lemmy.world 22 points 2 weeks ago (3 children)

This depends on a lot of factors. If you're part of a targeted demographic due to race, gender, religion, etc., then it might be safer to flee before you draw attention to yourself.

If you're not a targeted demographic, then it might be best to stick around and stand up for your fellow citizens. But this could also lump you in with the targeted demographic and might eventually lead to your own persecution, so it's a risky choice.

Either way, I still advocate for standing up to any oppression or persecution going on in your home country. No one should ever lose their home to dictators and/or fascists.

This is actually how a lot of states get divided politically. People see a place as a "red state" or a "blue state" and decide to either avoid them or move away if their political ideology doesn't line up. But that just further entrenches the area into a political leaning. By sticking around and advocating for human rights and better community and respect, you can help prevent the splitting of communities and stop divisive concepts like fascism from forming.

 

I'm changing things up a bit today. I don't play exclusively AAA titles, so here's something a little different.

Class of '09 touts itself as an "anti-visual novel." Instead of a typical dating sim where you get to score with tons of hot anime girls by saying all the right things, you instead play AS the girl, rejecting guys around you and wreaking havoc on everyone's social lives.

It's considered a period game, taking place in the late '00s. Which makes me feel really old hearing people waxing nostalgic for the 2000s. I graduated high school in 2002; my nostalgic frame of reference is the '80s-'90s. 😖

Warning: This is a very dark game. There are about 15 endings, depending on your choices. I haven't played through them all yet, but the best ending I've seen so far left you single and alone for the rest of your life, working cashier at a fast food restaurant to pay the bills. A lot of endings have you murdered, committing suicide, stuck in rehab, etc. As far as I can tell, there isn't a happy ending for the protagonist.

This particular story in the screenshot got started when I decided to tolerate my best friend being a White Nationalist and not let a difference in politics get in the way of our friendship (Oops). It led to her starting a "White Pride Party" that literally everyone in the school joined except for me.

The nerdy Jeffrey only joined the club because he was a social pariah and it was the only group that accepted him. In order to test his convictions, I asked him out on a date and forced him to choose between egging a synagogue and dating me. Which led to the hilarious line in the screenshot. And also led to the WPP turning on Jeffrey. Double oops.

There's another game called Class of '09: The Re-Up that I own, but haven't played yet. It claims it's not a sequel or a remaster, but additional stories branching off the original game. If I ever get around to finishing this first game, I'll check it out.

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