worked on it since 1998

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[–] 1 point 5 days ago* (2 children)

My issue is nothing is sectioned off. It shouldn't all be accessible at the same time. And the controls seem to also not be context based. It's been a while soni don't remember specifics but I do recall it not being intuitive to do anything

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  • [–] 1 point 5 days ago (1 child)

    It is highly customisable though, you could make it work and look more or less any way you wish.

    As a UI professional, I kind of resent the idea of something being intuitive. Nothing is truly intuitive, because what we call intuition is just pattern recognition. An interface is only intuitive because it works in a manner we expect, that's to say the interface designers have replicated known patterns. A pattern being well known doesn't necessarily mean it's good.

    I stopped using Windows for a few years and now I feel like an idiot anytime I need to do something. It doesn't feel "intuitive." If someone gets their start with blender (like many do nowadays because Blender is a stellar example of FOSS done right) then other software is less likely to feel intuitive to them.

    Blender is also a bit of a jack of all trades. Video editing, audio editing, storyboarding, sculpting, animation, 2D animation/illustration, texture painting, shaders. At least they ripped out the game engine some years back.

    I'm not saying that it doesn't have a learning curve, certainly it does. What I am saying, is that your unwillingness to learn doesn't mean that the software is bad. It certainly is not.

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  • [–] 0 points 5 days ago

    An interface is only intuitive because it works in a manner we expect

    Yeah, that's what intuitive means...

    I'm not saying that either. It IS bad, regardless of my willingness to learn. I tried multiple times. It sucks. I'm sure it works fine. But it's clunky as shit, and difficult to navigate.

    Other software does those same things with much less friction

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