The past four weeks have been something of a wake-up call for the video game industry. You’ve read the headlines, so you know the deal by now: AI advancements spearheaded by Claude Opus 5.5 have turned the world of coding on its axis. Decompilations that used to take months, or even years, are now being pumped out on a daily basis, and publishers can’t keep up with the deluge of vibe-coded browser ports and “native” PC recompilations.

I’ve been covering and researching this over the past month, and there’s one recurring topic that keeps popping up in every comment section I read: karma. For many, this is the video game industry’s “you reap what you sow” moment, proof that the AI tools many publishers have brazenly admitted to using are a double-edged sword.

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[–] 2 points 1 day ago (1 child)

i was talking about the new ai games being generated by microsoft

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  • [–] 2 points 22 hours ago

    Then refer to my first point, a pure AI generated output is likely to be uncopyrightable (the two commonly cited cases are the one where someone tried to assert copyright over photos taken by primates, and another where someone tried to assert copyright over music that was generated by a computer without human curation).

    However, once they assert some transformative human involvement is mixed in, the combined work is copyrightable. So they do some token human manipulations of slop, keep the knowledge of what is slop and what is treated/human private and confidential, poof, copyright of 'lightly treated slop'. Similar to how the little mermad generally is public domain, however Disney's Ariel is copyrightable, despite originating from material exempt from copyright.

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