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[–] 177 points 6 months ago (16 children)

Live service has broken people's brains.

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  • [–] 38 points 6 months ago* (1 child)

    Digital distribution seems to have had some really negative affects both on game development, and consumerist mindset. Don't get me wrong, it's also probably been a huge boon for indie studios, but my point remains.

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  • [–] 14 points 6 months ago (2 children)

    Another thing for me is that i'm so used to playing early access games that start small and buggy and grow into behemoths of amazing content that i kinda want that experience with every game.

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  • [–] 9 points 6 months ago (3 children)

    phone apps too, buy once update forever doesn't make sense, just like subscriptions don't make sense at the other end of the spectrum

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  • [–] 5 points 6 months ago (6 children)

    I think it also doesn't help that these games released unfinished and unpolished.

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  • [–] 8 points 6 months ago (5 children)

    I don’t remember any significant issues on PEAK’s release?

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  • [–] 6 points 6 months ago (2 children)

    It seems a lot of people dont remember a lot of buggy games these days.

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