Nah, you're probably right that I was not very good at explaining myself.
I think this one link can hopefully make my point clearer: 1d6chan.miraheze.org/wiki/Everyone_Is_John
Using that game would then make less sense to ask about encounters or challenging players/characters, or railroaing, or sandboxing.
Same for example if a game has a specifically defined setting not made by gm or players, does not have encounters and is not involve the idea of challenging anyone. Technically, I can go around the world classifying people as "proactive" or "reactive" in the way they see life, but it would not necessarily mean much to many of them.
But it is fine, I'm far from being representative. Many questions work on a broader scale, but some did not. Especially if my perspective on ttrpgs does not align with the way things are often presented in groups where DnD is a synonym for ttrpgs.