I did write in my blog regarding D&D, it's evolution and changes done, and what I think could improve the game. And learnings from other games. Maybe this is a good read for ya'll.

Feedbacks, discussion and other topics related are welcome.
Thanks in advance for the reading.

you are viewing a single comment's thread
view the rest of the comments
[–] [S] 2 points 2 months ago (2 children)

Regarding jRPG, I managed to translate a few already, nothing professional, and my Japanese isn’t yet there (something close to an A2 hare), but the focus on the drama before the mechanics creates some difernete mind model, you focus on “what you do” instead of which “spell you have”

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 1 month ago (1 child)

    Yes, I get it. For that I loved playing FitD. Our table does not like playbooks/classes and I like pool-less rolls with different dice but the rest was working really well.
    The second example you gave reminds me of how Neon City Overdrive (I think it's reskinned City of Mist?) and Technoir work

    So clearly those ideas have been seeping through to western systems too. But maybe, since you've apparently found the source of this so-called "narrative" approach, in your explorations you have found some other interesting ideas? I don't mean full-blown translations, rather a walkthrough of sorts

  • source
  • parent
  • hideshow 1 child comment