Yes, I get it. For that I loved playing FitD. Our table does not like playbooks/classes and I like pool-less rolls with different dice but the rest was working really well.
The second example you gave reminds me of how Neon City Overdrive (I think it's reskinned City of Mist?) and Technoir work
So clearly those ideas have been seeping through to western systems too. But maybe, since you've apparently found the source of this so-called "narrative" approach, in your explorations you have found some other interesting ideas? I don't mean full-blown translations, rather a walkthrough of sorts