I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).

My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.

My game is called The Milgram Experiment

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[–] [S] 1 point 1 month ago

Thank you! Yeah, I'm very adamant on doing public playtests, because I really want this game to be well polished. I can't believe I thought I could playtest my previous games on my own

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