What game was it? Lots of online games have a black market where game currency/items can be traded for actual currency, which makes me wonder if there's value in doing a Marxist analysis of game economies (Runescape, Counter-Strike, etc). If a means of transfer exists between in-game and actual currencies it appears somewhat analogous to crypto. Although with crypto there's not much direct labor-power involved compared to a game like Runescape where you have to manually do in-game actions in order to generate wealth.
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