this post was submitted on 08 Jun 2025
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[–] ampersandrew@lemmy.world 12 points 6 days ago (1 children)

For the fighting game nerds out there: an interview on IGN confirmed that there are KI breakers during active tags, and combos will be limited in similar ways to Killer Instinct, meaning a combo meter rather than hitstun decay. If you don't know what that means, don't worry about it; this comment wasn't for you. These were the answers I was looking for, and now this is my most anticipated fighting game despite having no familiarity with the source material.

[–] jawa22@lemmy.blahaj.zone 1 points 6 days ago

I have bought a new fighting game in quite a while after really disliking SF 5. Thanks for this, I'll at least check put a demo I'd there is one.

[–] tdawg@lemmy.world 13 points 6 days ago (4 children)
[–] missingno@fedia.io 12 points 6 days ago (1 children)

Versus an increasingly crowded market of new fighting games.

[–] False@lemmy.world 2 points 6 days ago (2 children)

I don't know anyone that plays fighting games. Who keeps buying these?

[–] ampersandrew@lemmy.world 3 points 6 days ago* (last edited 6 days ago)

The audience has very much expanded since covid. Around that same time is when fighting games (at large) finally got the good netcode, because they finally realized they could no longer get away with the easier, cheaper, bad netcode. You might not know what the word "rollback" means, and probably most players don't either, but I think everyone intuitively understands that it feels better to play these games online and that they're getting better matches. This also came along with a few new ways to shed motion inputs, or at least make them optional, in many big releases, and a renewed focus on trying to invent good new single player offerings. Fighting game majors are breaking attendance records every year, and in a world where the e-sports bubble has burst, the fighting game scene is the only one growing organically from grass roots without spending money it doesn't actually make (Fatal Fury might be the exception here, due to ties to the Saudi family).

[–] missingno@fedia.io 2 points 6 days ago (1 children)
[–] False@lemmy.world 1 points 5 days ago
[–] ScrambledEggs@lazysoci.al 7 points 6 days ago

Verus the official reveal trailer.

I'm so lonely...

[–] joyjoy@lemmy.zip 2 points 6 days ago

Invincible VS Daddy Issues

[–] tuckerm@feddit.online 11 points 6 days ago* (last edited 6 days ago) (1 children)

Oof. Marvel Tokon was just revealed three days ago, and is being made by a developer that everyone already knows and loves. This has to be the most unfortunate timing I've ever seen.

Edit: OK I spoke too soon... apparently the people who worked on Killer Instinct are working on this. This could be good. Still going to be less hyped than a new Marvel fighting game, though.

[–] simple@piefed.social 5 points 6 days ago

Both of them being tag team fighters too isn't doing the comparison any favors. I'm sure the invincible IP will carry this at least a little though.

[–] Shape4985@lemmy.ml 4 points 6 days ago

i love the idea of this game as im a fighting game and invincible fan but it looks kinda janky. Ill give it a go if its on game pass

[–] jacksilver@lemmy.world 3 points 6 days ago

It's a 3v3 tag team game and they only showed 6 characters?

[–] mohab@piefed.social 1 points 6 days ago

Well, damn. Go Kirkman!