this post was submitted on 18 Jun 2026
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Numen: Contest of Heroes is a game that sits at about 50% recommended on steam. I beat it years ago and really enjoyed myself, but I knew it was a unique fit for me. I only say “bad” so that we have common ground, but I value that experience.

What are “bad” games you enjoy?

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[–] Quetzalcutlass@lemmy.world 38 points 2 weeks ago (3 children)

Alpha Protocol, a spy-themed RPG by Obsidian and probably their worst game. The gameplay was absolute garbage, but it had some of the best writing in games and your dialog choices actually affected the plot in dozens of ways. It was the first time I can remember since the old Sierra days where a minor choice you made ten hours ago could come back and screw you over.

In some ways it was the game that Mass Effect claimed to be, one that reshaped itself around your choices and let you lead the plot where you desired. It just sucks that in all other ways it was a buggy piece of crap, where everything from combat to stealth to hacking were miserable chores that weren't fun even when they did function properly.

[–] luthis@lemmy.nz 11 points 2 weeks ago (4 children)

I bought this on a sale and never played it..

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[–] A_Random_Idiot@lemmy.world 10 points 2 weeks ago (1 children)

Excuse me.

The question was about bad games that you enjoy.

Not about fuckawesome games that are fuckawesome and that Sega needs to burn for not allowing us to have a sequel of.

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[–] jtrek@startrek.website 7 points 2 weeks ago

I remember being impressed when an NPC commented on how I wore combat armor to a clandestine meeting. There were a lot of little touches that were nice.

[–] Console_Modder@sh.itjust.works 34 points 2 weeks ago (4 children)

Back 4 Blood. It was a zombie game marketed as "made by the same people who made Left 4 Dead" but they really didn't have any of that talent left after 15ish years and just seemed to be pretty unpolished all around. However, they had a card system where you make a deck of bonuses you want and after each mission you get one that you keep until the end of the campaign. But the devs, Turtle Rock, had a habit of nerfing any cards that were strong or fun into the ground even though the game was mostly PvE. Also they made a change halfway through the game's lifespan so that you get the entire deck at the start of the first level instead of building up to it. I still don't know if that was a good change or not, but they never rebalanced the game so the first couple levels of every campaign were just ridiculously easy. Unpolished game, horrible devs, but I had fun while it lasted

[–] Feyd@programming.dev 11 points 2 weeks ago

The card thing made it a game that was fun when you play all the time instead of the once a month your busy adult friends are free at the same time, so a lot of people that had previously loved l4d couldn't really get into it

[–] imetators@lemmy.dbzer0.com 5 points 2 weeks ago

I had a beta. And all I remember is that on easy game is truly easy. But once you up difficulty by 1, game becomes terribly difficult. Makes it impossible to play with bots and even with real people and voice chat it was quite a challenge.

Card system should be better and they shouldn't nerf all the fun cards. They shoul've taken inspiration from Dead by Daylight. But again, for a PvE game, nerfing fun stuff to the ground is dumb and a way to distance from the community.

As a 1k hours L4D2 veteran, I really wanted to like B4B. Not sure how could they fumble the formula that they participated in creation of. Sad to see it fail.

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[–] rtxn@lemmy.world 30 points 2 weeks ago* (last edited 2 weeks ago) (6 children)

Bioshock Infinite. I wouldn't call it bad, but it gets a bad rep for not being the game that Bioshock superfans wanted. I hadn't been infected by the immersive sim brain worm when I played it and didn't judge games based on their box-stacking mechanics, nor did I care about how it fit into the lineage of *shock games. Evaluated on its own, It was a fair shooter with great visual style and okay story.

There are other cheap shot meme games that I enjoyed for how bad they were, like Mystery of the Droods.

[–] ampersandrew@lemmy.world 49 points 2 weeks ago (3 children)

It's the #72 highest rated game of all time on Metacritic with a 94/100. I don't think BioShock Infinite really fits this thread.

[–] Carl@anarchist.nexus 12 points 2 weeks ago (8 children)

It’s a funny case where it was pretty widely panned by diehard fans of the previous games, but it was extremely popular with basically everyone else. So there was a very vocal minority who shat on the game right after it released. But it hit a broad enough audience that the new/casual players overwhelmed the diehard fans.

Bioshock Infinite is basically the Fallout 4 of Bioshock games. If you played Fallout 4 first, you’d probably think it’s a great Fallout game. The gameplay is decent, you have roleplay choices for the story, there is lots of world building, etc… But if New Vegas is already your favorite game, you probably hated FO4 for not being enough Fallout. It doesn’t mean people enjoying FO4 are wrong. It just means the game didn’t deliver what existing fans were hoping for.

[–] AceFuzzLord@lemmy.zip 6 points 2 weeks ago (6 children)

Speaking of FO4, my biggest gripe is just the loss of durability of everything, but power armor. That, and power armor becoming something anyone is able to wear and is all over, removing any speciality to it, IMO.

It's kinda unfair to compare FO4 to FONV, IMO, but it's still a decent game on its own.

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[–] iamthetot@piefed.ca 14 points 2 weeks ago

Bioshock Infinite had a wildly good reception. It's 91% positive on Steam with 47k reviews.

[–] Korkki@lemmy.ml 7 points 2 weeks ago

I don't get how game that has 94/100 on metacritic and only lost to GTA5 on it's release year calling it "not bad" is an understatement to say the least.

[–] wirelesswire@lemmy.zip 6 points 2 weeks ago

I enjoyed Infinite as well. The story was good enough to keep me hooked, and despite you having to escort Elizabeth or the majority of the game, she didn't feel like a burden.

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[–] popcar2@piefed.ca 20 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Not sure if this counts because it's not that bad, but Final Fantasy 15.

I can't even begin to explain how much of a complete mess this game is. The combat consists of mashing buttons and teleporting away when you're low HP, the open world is very big and isn't that interesting, it's a mess of systems that don't work together because this game had a very troubled development, and the story is borderline incomprehensible - the last third of the game felt like I was skipping cutscenes. The few dungeons included were also terrible. Oh and there are parts in the game where you literally have to wait entire minutes in a car waiting to go from point A to B.

And yet, I played through the whole thing, it was weirdly relaxing. Whenever it wasn't trying to be a final fantasy game, it was actually pretty fun. Fishing, doing menial tasks, chocobo racing (and riding chocobos in general) were great. The game also has some of the most beautiful towns I've seen in gaming, and boy is that soundtrack perfect.

I enjoyed it a lot, but by all accounts I'd still call it a bad game.

[–] kahjtheundedicated@lemmy.world 5 points 2 weeks ago

Agree, it’s a spectacular world to bop about in on your boys road trip. But a pretty junk final fantasy game outside of that

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[–] Katana314@lemmy.world 18 points 2 weeks ago (1 children)

Something key to remember is that when a game gets “Mixed” on Steam, eg 50/50, that still means half the people who play it enjoyed it. Half is not nothing.

For instance, Aliens: Colonial Marines. To my knowledge, AI was kinda shit, but could be fixed in a text file, but apparently a lot of people still enjoyed it otherwise.

So there’s probably a lot of these that have niche appeal to people.

[–] A_Random_Idiot@lemmy.world 9 points 2 weeks ago (6 children)

Something key to remember is that when a game gets “Mixed” on Steam, eg 50/50, that still means half the people who play it enjoyed it. Half is not nothing.

No, it means half the people who can be bothered to review it enjoyed it.

For every review theres probably several hundred/thousands of people who play the game and dont review.

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[–] realitaetsverlust@piefed.zip 16 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Fallout 76

The game was a fucking dumpster fire on release, but honestly, I really enjoyed the item grind with nuclear bombs and the build system. I was building some really cool houses back then and I probably spend a vast majority of my time with that.

Haven't touched it in years tho. Idk how it is today.

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[–] TheGoldenGod@lemmy.world 14 points 2 weeks ago (1 children)

Ultima 3 Exodus for the NES. Few games incentivize you to wait to level up as much as this one does, not to mention the drudgery.

[–] zod000@lemmy.dbzer0.com 10 points 2 weeks ago

I forgot about the "not leveling" thing. I thought I was so clever as a kid when I realized it was better.

[–] Apeman42@lemmy.world 13 points 2 weeks ago (5 children)

By all accounts, Quest 64 ranked somewhere between runny dog shit and aggressive bone cancer, but I was just enthralled with it as a kid. Actually kind of bummed when I got a Switch and it wasn't on the retro games subscription thing.

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[–] Macaroni_ninja@lemmy.world 13 points 2 weeks ago* (last edited 2 weeks ago) (9 children)

Two Worlds and Two Worlds 2 The first one was advertised as the "Oblivion killer". Which is hilarious, because of how janky bug ridden pile of code it is. Yet I love it. I could create such broken OP characters, which could one shot bosses.

The second one got a bit better production quality, but its still a broken mess. Love it.

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[–] Essence_of_Meh@lemmy.world 13 points 2 weeks ago* (last edited 2 weeks ago) (9 children)

These might be closer to mediocre than BAD bad but I don't expect too many people to mention them so why not.

  • Drakengard 3 - action adventure game with dated graphics (even at the time of release), terrible performance on the original hardware, huge amount of asset reuse (including whole levels) and writing that can range from childish, crass and annoying to extremely emotional. It's rough but it's also my favourite Yoko Taro game.
  • Ghost in the Shell: Stand Alone Complex (2004, PS2) - alright gameplay, decent voice acting, meh story and levels. It's not terrible but based on the opinions I've seen it seems like I enjoyed it a bit more than most. Pretty cool drum & bass soundtrack.
  • Kane & Lynch (both games) - most people didn't like these games due to rough feeling gameplay and presentation (especially in the first game), I can't help but love it. I feel like all of the elements combine in a coherent and extremely raw experience which might not be "fun" or "polished" but for me it just works.
  • Kao the Kangaroo (2000) - extremely basic mascot platformer with (mostly) dated visuals, linear levels and some annoying enemies. Sequel might be an improvement but I still prefer this ugly duckling over anything that came after.
  • Oni (Bungie's action game from 2001) - it has huge empty levels, basic presentation, pretty mediocre story and uneven difficulty curve. It also has a great hand-to-hand combat system which makes those issues easier to swallow. Pretty good Ghost in the Shell game.
  • Scarface: The World is Yours - GTA clone set after an alternative ending to the 1983 movie with Al Pacino. Pretty ugly and rough around the edges but it also has some fun mechanics (empire building, customisable mansion, money laundering, ability to bribe cops and more). A competent experience, even if it didn't reach the heights of GTA or Saints Row titles.

Edit: I remembered another one!

Trespasser - physics based action-adventure game from 1998, intended as a sequel to The Lost World: Jurassic Park movie. It has extremely weird and wonky control scheme where you interact with the world by moving your hand - as in, you physically move it with your mouse, no simple "press button to do things".

  • You want to open the door? Cool, use your hand.
  • You want to make yourself a ramp using a plank? You know how physics work so go ahead.
  • Interacting with keypads? Just push the buttons.
  • Want to attack something with melee? Pick up an object and swing manually.
  • You want to aim your gun? No crosshair, move the barrel in the general direction of your target and pray it'll work.

It's not super intuitive but it does work pretty well once you get the hang of it. Heck, I even managed to throw a 3-pointer at the court in the residential zone! Man, I wish I still had my Twitch account...

The game also went with a "no hud" approach so no ammo count (only vague call-outs by the character like "about 5 shots") and to check your health you had to look at the tattoo on your chest (it changed depending on your HP). Also no gun reloading cause your other arm is broken and your character can't do it one handed, I guess.

It was unfinished, extremely ambitious (both in terms of planned features and implemented technology) and has a bunch of problems. It's an interesting and very unique experience, worth a try even today in my opinion. It's also the only piece of Jurassic Park media I actually care about and I wish it was easily obtainable in official distribution again - come on GOG, you can do it!

[–] kender242@lemmy.world 6 points 2 weeks ago (3 children)

Oni was fun, but did not age well. By the time I finished the game I had enough combat moves to make it feel interesting, then the game ended.

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[–] thisisbutaname@discuss.tchncs.de 12 points 2 weeks ago (2 children)

Stretching the definition of "bad", perhaps, I say Far Cry 4/5.

It's the classic game with a map full of repetitive quests: go there and kill that guy, liberate the outpost, climb the tower, etc. It should have basically 0 replayability value, and yet sometimes I just need to switch off my brain and mindlessly do one quest after the other.

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[–] imetators@lemmy.dbzer0.com 12 points 2 weeks ago (1 children)

Worms 3D sits at 70 score on metacritic. I see lots of people mention that this is the worst Worms title.

I still have original double-cd game and it holds a special corner in my nostalgia box.

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[–] setsneedtofeed@lemmy.world 12 points 2 weeks ago

Far Cry 2.

The game is fundamentally broken in a way that mods apparently can't even fix. The enemy militia checkpoints instantly fully respawn as soon as you trip an invisible trigger. It makes combat with them pointless, which means getting stuck in a firefight with a checkpoint tedious.

The weapon degradation feature is way overtuned to cause some weapons to start visibly rusting from shot to shot.

These two aspects turn the game into a slog. Not even in a way that makes it immersive and survivalist, but immersion breakingly frustrating.

It's a shame because the game was so ambitious. The game having a mechanic where a player at 0 health can get randomly saved if they befriended an NPC which will drag them to safety is really cool. The fire spreading everywhere was visually and tactically great. The malaria bouts were controversial, but I think they were a good way to increase the feeling of survival and desperation. There's a lot good with a bleak, serious, and grounded Far Cry game but it just missed the mark in all the most impossible to ignore ways.

'Far Cry 2 (2)' would be amazing.

[–] Vince@lemmy.world 12 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Oh also No Mans Sky.

I've put hundreds of hours into it, and there's definitely fun to be had, but it is so buggy and janky, especially in Co-op. It's great they're still putting out updates and content, but I really wish they'd spend a cycle or two just fixing bugs.

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[–] specialseaweed@sh.itjust.works 11 points 2 weeks ago

It’s got good steam reviews so everyone else liked it too, but Mad Max. I would describe it to people as just a great bad game. It’s not art. The story is crap. The ending was dumb.

The actual gameplay was amazing. Just really really great. Still love that game.

[–] orenj@leminal.space 11 points 2 weeks ago (2 children)

Starbound is kind of like Terraria in space, but with a worse gameplay loop, worse characters, and worse bosses, but I did like gentrifying the cosmos.

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[–] Nomad@infosec.pub 10 points 2 weeks ago (2 children)
[–] Strider@lemmy.world 9 points 2 weeks ago (4 children)

Uplink wasn't bad at all. It just was quite niche.

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[–] cerebralhawks@lemmy.dbzer0.com 8 points 2 weeks ago (4 children)

Fallout 4 is good until it just stops working. It’s fine on PC but they never got it fully working on Xbox. They still sell it though.

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[–] rsky@lemmy.ml 8 points 2 weeks ago (2 children)

Earth Defense Force is a terrible looking game with an even worse premise and is fun as hell.

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[–] Zachariah@lemmy.world 8 points 2 weeks ago (1 children)

Toy Story 2: Buzz Lightyear to the Rescue
(original PC release)

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[–] unitedwithme@lemmy.today 8 points 2 weeks ago (3 children)

I don't know that anyone will understand, but, Rogue Warrior on the Xbox 360.

A game about Dick Marcinko and is voiced by Mickey Rourke. Its gameplay and movement dynamics were trash, but the storyline, vulgar language, and achievements were fun to work on. Because it was so poorly received, hardly anyone played online, so I'm still missing 1 achievement 😓. But I made some good friends on Xbox live during this days.

Plus, I got to learn about SEAL Team 6 and its history. I've also meet Adm William McRaven who's spoken well of him and his accomplishments.

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[–] brsrklf@jlai.lu 8 points 2 weeks ago* (last edited 2 weeks ago)

Some of them born from my period of discovering Castlevania and having to play all of them.

First, the N64 Castlevanias. Ugly, terrible platforming, bad camera, but occasionally trying cool stuff. Oh, of course, bonus point for the second one being technically a sequel with new characters and a continuation of the story and basically the same game with a lot of reused and slightly tweaked levels.

And now for the worst one...Castlevania Judgment (Wii). A fighting game featuring several characters from the Castlevania series fighting in gimmicky arenas with a generic "I gathered you all from all over the timeline to fight the ultimate big bad". I loved to hate that game.

Most characters are unrecognizable. They got Obata of Death Note fame to redesign everyone, and it shows.

Simon Belmont has the usual beefy barbarian body with Light Yagami's head grafted on it. Death is basically Ryuk. Maria has a distinctly Misa Amane gothic lolita style that has nothing to do with any of her apparitions. Grant Danasti is... well it's not as much as he's a Death Note character, he just basically became Voldo from SoulCalibur for some reason. Eric Lecarde was brought into the game as a young boy and doesn't look anything like his two apparitions in the series, he's the token shouta brat in this.

Funnily enough, the game has Cornell, the werewolf from the aforementioned second Castlevania 64, despite those games being basically purged from the Castlevania canon in everything else. Likewise the boss is a very random reference to the Kid Dracula NES game, basically a Castlavania parody game featuring... a young Alucard? maybe? He technically already had a reference in Symphony of the Night, but in this game he's specifically referencing "lore" from the parody game.

Even the characterization is unsufferable. Maria is a teen from somewhere between Rondo of Blood and Symphony of the Night, and she spends the whole game envying other female characters who have bigger breasts. In fact almost everyone is obsessed with something they have to bring up in almost every line, and it's either a very basic background tidbit or completely out of place.

All in all it's very much bad SoulCalibur with an attempt at CV fanservice completely missing the point. I spent way too much time on that shit.

[–] SnotFlickerman@lemmy.blahaj.zone 7 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

I will likely be crucified for this, but it's true...

Bubsy in Claws Encounters of the Furred Kind. (SNES version)

This game was hard as fuck and super satisfying to beat.

[–] mech@feddit.org 5 points 2 weeks ago (1 children)

hard as fuck and super satisfying to beat.

We still talking about the game?

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[–] PhobosAnomaly@feddit.uk 7 points 2 weeks ago* (last edited 2 weeks ago)

Daikatana.

The first map was absolute mince, the colour tones were boring, the opening cinematics were long and tiresome, and even the whole first episode was a bit shit. The sidekicks were poorly coded and the last map was just a challenge map, especially with the game breaking bug at the end.

However...

The rest of the game was actually pretty good. The Greek episode was absolutely beautiful and excellently designed, the Norwegian episode was great fun and the soundtrack was wonderful, and the last episode was... decent, nothing great but nothing poor.

The patch fixed the bullshit sidekick pathfinding, the titular Daikatana made you feel like a fucking badass if you took the time to level it up, and the story was actually okay for the last three quarters of the game.

Moreover, if you like twitch multiplayer games - the multiplayer component is the closest to pure QuakeWorld I have ever experienced. Fast, unforgiving, great movement mechanics. It's got a very high skill ceiling.

Unfortunately, the opening hour or four is massively substandard and sunk the entire game - John Romero's name and the ill fated marketing campaign just made it easy fodder for people to shit on it.

Like Duke Nukem Forever, TimeShift, FEAR 2, or the Half Life expansions... it isn't amazing... but it's a competent FPS and does the job.

[–] zod000@lemmy.dbzer0.com 6 points 2 weeks ago (3 children)

Sacred 2 for PC. It is a top down action RPG (Diablo-like) that had dated graphics on release (it was still essentially 2D when everyone else had already gone 3D), it had tons of super cringe voice acting, and jankiness for miles. The game itself was just really, really fun, especially in co-op. The different characters and builds were really fun to play in a way that tend to get balanced out by dev in AAA games. My friends and I had a great time playing it, but it was clearly not a good game.

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[–] IWW4@lemmy.zip 6 points 2 weeks ago

Backyard soccer. The graphics were shit, even back then, if you built the right team there was no balance, but damn that game was so much fun.

[–] Adderbox76@lemmy.ca 6 points 2 weeks ago

X-Com: The Bureau Declassified. Your "teammates" are fundamentally suicidal, making keeping them alive almost impossible. But the setting, story and challenge made up for it. It was inventive.

The Technomancer: Mid-budget game by Spiders. Was short and straightforward, which most people disliked, but I thought it was a blast. The story still sticks in my head screaming for me to write a novel based on it.

[–] blockheadjt@sh.itjust.works 6 points 2 weeks ago (2 children)

Hocus Pocus

Duke Nukem 2

Rise of the Triad

Raptor: Call of the Shadows

Sim Tower

Shadow the Hedgehog

Star Fox Adventures

Halo Reach

[–] janewaydidnothingwrong@lemmy.world 7 points 2 weeks ago (2 children)

Oookay calling reach a bad game will make me your enemy for life

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[–] Fizz@lemmy.nz 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

DMC devil may cry. I played it and it was fun. The someone showed me "the real dante" and I was like nah that guy looks cringe I like this Dante better. Then I played DMC 3 and I was like yep this game sucks Compared to DMC DMC. But I saw more from the franchise and I can definitely see why dmc dmc is so hated.

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[–] Korkki@lemmy.ml 6 points 2 weeks ago* (last edited 2 weeks ago)

Call of Cthulhu: Dark Corners of the Earth. It's more of a camp and a meme answer tough.

[–] dosse91@lemmy.trippy.pizza 6 points 2 weeks ago (2 children)

Clive Barker's Jericho

It's janky af but it has great atmosphere.

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[–] Vince@lemmy.world 5 points 2 weeks ago (1 children)

Star control 3. I just wanted to see where the story was going

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