But you can buy your way out of jail for a relatively tiny amount, so it's still accurate.
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It was originally designed to convince people that capitalist greed and acting as a landlord is morally abhorrent and the whole system should be replaced with socialism. The idea was, and I am not joking or exaggerating at all, to play the monopoly you know, and realize that it's the worst game. Then, you play it with slightly different rules that change how land ownership and rent works, and you realize that literally everyone can win, and everyone plays cooperatively.
Then, capitalists saw it, stole the idea, and the original inventor didn't have sufficient money to fight for her exclusive rights, so now we have only the capitalist, rent-seeking shit show of a game that Parker brothers stole.
It's not "monopoly". It's The Landlord's Game.
Monopoly is a banned game in our family since that incident back on Christmas 1999 when my sister absolutely refused to trade properties with my mom and my mom getting irrationally angry about it to the point of shattering a chair and storming out of the house.
It's so sad that Monopoly of all games became the number one household boardgame.
In my opinion Catan should be the game every family owns. The trading and negotiation aspect of Catan and the balance of the game itself makes you feel like you are always in control of your own situation. You have never truly lost until the game is over. In Monopoly you will see pretty early who will win and who will lose.
Catan is better, but is still heavily dependent on both randomness (favors new players) and snowballing (favors experienced ones). These kind of cancel each other out but it leads to a kind of knife-edge balance where it's only balanced because each player will have some sort of "bullshit" that can happen to them to let them win. This usually cancels itself out enough to make the game playable (and can even be fun in moderation) but there are definitely strategies (usually involving the robber) where it gets too out of hand. I once played a game with my cousin where they only ever got 1 extra point (a settlement) the entire game, at the very end. Not super fun for them.
Lmao that sounds horrible. Only getting one point wouldn't be fun for anyone.
When I introduce people to the game I always play a trial run with them that we can interrupt once everyone understands the game and then start fresh. Early placement of your settlements and roads can make a big difference (like you wouldn't take number 2 and 12 as your starting numbers).
I also try to not dominate if I play with inexperienced people. I am just happy to play and as long as everyone else also like it, and that means I will get to play more and they will gain experience. When/if they are ready I will challenge then for real.
That's because it was originally designed to convince people that it was an awful game system. Literally. The point is that it's unfair and you should hate it.
In its pure form, the game it was shamelessly stolen from had a second play style, called "prosperity", which had slightly different ownership and rent rules, and was played cooperatively.
If only real financial inequality made us that upset…
You guys should try the game "diplomacy" then.
TBF: both rich and poor people pay luxury tax (tobacco, alcohol etc.) - but such taxes always affect low income people more.
Also why fines should always be based on income. A static, $100€ speeding ticket can only keep the poorest in order
Even the countries that do this employ all sorts of edge case rules not to make it too fair.
Well, at least my country does. One of those famous Northern European "Socialist" countries.
Indeed. If the punishment for a crime is a flat fine, then, to the rich, it is not a punishment, but a price
Hardly. If the alcohol tax on a bottle of wine is €5 and the bottle is sold for €10, that's a pretty steep price. If the bottle is sold for €100 or even more, it's nothing.
But I understand that you were probably thinking about companies calculating spending & sales.
What? Tax is not a punishment. If a company finds that they can poison the environment and release PFAS into a local stream, but that they will be charged $12000 if they're caught, then all they have learned is that, for the potential price of $12000, they can purchase the right to not have to follow environmental regulation (and they'll only have to pay it if they're caught!)
and in the game, the wealthy often want to stay in jail so they can stay wealthy. can't land on a square that costs money but you still collect rents, build, and can wheel-and-deal while in there. so jail must be more mayberry pd and less federal pen.
Also, the game was supposed to be teaching everyone why monopolies are terrible, not as a set of goals for the epstein class.
And the person winning can have family members take their place, while others have to start from scratch. Or is it only the real world that's so ridiculous?
You're insane if you want to tax the new, rich players...
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