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[–] 72 points 11 months ago (21 children)

Skyrim, it's so damn mundane.

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  • [–] 165 points 11 months ago* (last edited 11 months ago) (8 children)

    That's because you're playing it wrong. You see, at it's core Skyrim is actually a puzzle game you play on the Nexus Mods website. You spend 30+ hours carefully researching, building, and tweaking the perfect pack of mods, only to immediately run out of interest in playing Skyrim once you're finally done. The actual Skyrim installation only exists to check if you solved the puzzle correctly and it runs.

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  • [–] 11 points 11 months ago

    I have the opposite opinion. I avoided it for years because of the hype (and not having proper hardware to run it).

    Now I have almost 900 hours in it, and sometimes I jump in just to walk around and revisit some places.

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    [–] 56 points 11 months ago (4 children)

    Just played through Doom: Eternal cause it was on sale for 4€ a bit back. The entire time I was wishing I was playing Doom 2016..

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  • [–] 23 points 11 months ago (1 child)

    The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn't enjoy Eternal because the constant juggling didn't sit with me. I haven't tried Dark Ages but it seems like it's doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.

    I would never recommend each Doom title based on the last title. But it doesn't mean I don't like what they're doing. I think it's brave to do its own thing instead of doing what is expected.

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    [–] 52 points 11 months ago (11 children)

    Dungeons and Dragons 5e is less fun than 3.5e IMO.

    There was more of a sense of character progression, and ability differentiation in 3.5e.

    5e achieves balance by flattening the power curve.

    For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

    In 3.5e, a level 20 fighter's attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

    All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

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  • [–] 10 points 11 months ago

    I haven't played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I've played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn't say the power is so flat that the differentiation only comes down to role play; I'd say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character's role is less preordained ("you are playing class X, so you must be responsible for Y") and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

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    [–] 44 points 11 months ago (14 children)

    All the souls games. I don’t get it, they’re just no fun 🤷‍♂️

    Also, never finished doom eternal, far too busy. Dark ages was great tho

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  • [–] 24 points 11 months ago (1 child)

    There was a time when I could not have imagined liking those kinds of games. My partner got me Dark Souls Prepare to Die Edition and I hated it. Hate may be too kind a word for how I felt. I’ve always loved metroidvanias and the style seemed right up my gothy, witchy alley, but I couldn’t get past the first basic zombie.

    Then we watched a bunch of videos and realized that the game was designed to be played slowly and deliberately. There were no “junk” enemies and paying careful attention at all times was the game. When it clicked, it clicked, and now From Software games are my favorite.

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  • [–] 11 points 11 months ago

    Souls games didn't make sense to me until I saw Giant Bomb play through Demon's Souls. Mechanics that I didn't know were there were explained in plain English, and then I could better understand where I went wrong when I died.

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    [–] 35 points 11 months ago (8 children)

    I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.

    The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.

    Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.

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    [–] 29 points 11 months ago (15 children)

    You know, one man's trash is another man's treasure. I'd say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it's got huge fundamental issues in both its combat and narrative design; it's still on the short list for most outlets' game of the year awards this year. Hades just got a sequel, and I didn't even care for the first one. For many people, those two games are just about the only roguelikes or -lites they've ever played, but I don't think they're even good ones of those; the level generation is so limited that you'll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don't think Silksong is making the cut.

    But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.

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  • [–] 20 points 11 months ago (1 child)

    A big part of the appeal of Hollow Knight and Hades are their respective art styles. They are both genuinely gorgeous games, and it really improves the experience. I would rather open up Hades again instead of, say, TBoI for exactly that reason, despite my thinking that TBoI is the better roguelike.

    Admittedly I can't bring myself to enjoy Hollow Knight at all, but that's just an issue of me disliking metroidvanias.

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    [–] 27 points 11 months ago (3 children)

    Deep Rock Galactic. I was really excited to play it and I tried to like it. The colors and graphics were 10/10 awesome, I just found it to be extremely boring and repetitive.

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  • [–] 11 points 11 months ago

    Man I LOVE drg. A good team on a call made this the most fun I've had playing in recent years. Unfortunately, the population is lower and one may have trouble finding new players. Veterans are usually happy to help, but you'd need a patient one.

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    [–] 26 points 11 months ago* (last edited 11 months ago) (7 children)

    Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is. So apart from sight-seeing, there hasn‘t been much in this game for me thus far.

    Edit: This comment section is a treasure trove of hot takes, so many of my beloved games mentioned making me go „What the fuck…,“ I love it

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    [–] 20 points 11 months ago* (5 children)

    Elden Ring. It is good for what it is, probably the best in its genre, but after so many Soulsbornes, it just feels like more of the same. Formulaic. I've tried it three separate times and it never grabbed me.

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    [–] 16 points 11 months ago* (last edited 11 months ago) (12 children)

    Being on the patient side of things, two games I've played in recent years and didn't enjoy were:

    God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no 'friction' - boring.

    Factorio - it just feels like work to me. On top of that, going in blind, I just didn't enjoy building something up just to tear it down again because I've unlocked something new changing the requirements. Once again, feels like a job in IT. Also, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.

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    [–] 15 points 11 months ago*

    Fallout 4. I could never bring myself to finish it. The furthest I ever got was just before the Mass Fusion mission between the Institute and the Brotherhood, with the Railroad already dead. I just couldn't summon the will to continue. In every playthrough after that, I rush to Nuka World, finish a few parks there, and call it quits again.

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  • [–] 13 points 11 months ago (7 children)

    I often stay away of new games because that exactly, the hype. If you play a new game and you say it sucks, everybody yells at you, but if you let past the time, it's the time the one who gives reason to people.

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  • [–] 28 points 11 months ago (3 children)

    I always think it's fascinating to see how the discourse around games evolves. It's always most telling when people stop talking about a game at all. Remember Starfield? No one even talks about Starfield anymore, not even about how bad it may or may not have been. Just kinda flopped a bit and passed from memory.

    I had to search "Bethesda space game" just now to even remember its generic name ...

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  • [–] 12 points 11 months ago (2 children)

    In a lot of cases, the people who enjoyed it will have already said what they wanted to say about it, and then the detractors can just yell out the loudest. There's a perception that BioShock Infinite was only praised because of release hype, and a lot of people look back at it unkindly for one reason or another, but I've seen a number of people experience it for the first time in just the past couple of years, unaware of any reputation it might have, and they loved it like we all did at launch.

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  • [–] 13 points 11 months ago (3 children)

    I picked up Vampire Survivors, played one round, and was like yeah I think I’m done here.

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    [+] 13 points 11 months ago* (last edited 10 months ago) (6 children)
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    [–] 13 points 11 months ago

    Mario Kart World.

    Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

    Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don't even get to enjoy the new and remade tracks during championships, because you'll blink and miss them.

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  • [–] 12 points 11 months ago* (last edited 11 months ago) (8 children)

    I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it's been a while since I played any. Writing is great, from what I've heard. Novel mechanics, probably beautiful.

    Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain't no way I'm remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.

    I've put twenty notes into the phone (with swipe-typing, thankfully), and that ended my initial experience.

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  • [–] 25 points 11 months ago (2 children)

    You're playing a middle aged detective (though he looks older, or at least more worn down) who just woke up from an alcoholic coma after taking all the drugs, unable to remember anything about himself or the world he lives in, except for the fact that there might have been a woman, which was somehow both the best and the worst, and possibly some trivia about disco.

    I don't think you're supposed to be able to remember or understand everything the game throws at you, at least on a first playthrough. That's what Kim is for.

    Just go with the flow, and remember that in this game failure often leads to more enjoyable outcomes than success.

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    [–] 11 points 11 months ago* (14 children)

    Cyberpunk 2077.

    It's okay, but it's a far cry from giving me the feelings of a cyberpunk world in my opinion and I'm a massive fan of blade runner and the like.

    Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.

    And the voice acting of V (I played female) is so overreacted, it's one of the cringiest performances in gaming, considering it's meant to be all serious and whatnot.

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    [–] 10 points 11 months ago (4 children)

    Slay the Spire for me, I thought it'd be a slam dunk because I love Balatro, but it just didn't land for me at all.

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    [+] 10 points 11 months ago* (last edited 4 months ago) (2 children)
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    [–] 10 points 11 months ago (2 children)

    Hot take alert
    Hollow knight silksong.

    Its such a huge letdown for me as a massive fan of Hk.. but they did so many things that are just... mean. They disrespect the player constantly.. tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed 'flower' quests by the dozen. Most of the primary content ends up being "just like hollow knight, but worse, and now do 10x more of the worse version." So its unoriginal AND inferior to the source.

    I tried so hard to love it and its nothing but frustration in the end.

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    [–] 8 points 11 months ago (10 children)

    Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what's bonkers!!!

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    [–] 8 points 11 months ago (3 children)

    Space marine 2. You shoot things with guns that don't feel powerful and you die if you don't have perfect reaction timing to do executes. I've never played a game where the world says "oh you're amazing and powerful!" but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I'm going back to hell drivers 2.

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    [–] 8 points 11 months ago (7 children)

    I finally have a computer that can run Cyberpunk 2077, but it is such a dull game.

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