ampersandrew

joined 1 year ago
[–] ampersandrew@lemmy.world 1 points 1 hour ago

I doubt it. Maybe Grand Theft Auto and Mario Kart can get away with charging more, but a lot of games asking $70 aren't finding many customers willing to pay that price right now.

[–] ampersandrew@lemmy.world 5 points 1 day ago

Yes, they charged for it years ago on the last gen system. This type of rerelease usually includes the DLC in the package so that they can go back to charging full price for a game that's no longer in the zeitgeist and not worth as much as a brand new game.

[–] ampersandrew@lemmy.world 5 points 1 day ago

That's what happened to that cancelled TimeSplitters reboot, too.

[–] ampersandrew@lemmy.world 3 points 1 day ago

By sheer compatibility, we're well more than halfway there.

[–] ampersandrew@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

No one can predict the future, especially not now, but things are clearly changing. Microsoft is getting messaging out there right now to let you know the ways that they're rolling with the punches. The next Xbox, and corresponding handhelds, will in all likelihood just be thinly disguised PCs that absolutely let you just install Steam, Epic, etc. on them if you so choose. So in that world, when you can buy an Xbox that also plays PlayStation games that have released on PC, how does Sony compete with that? That's very up in the air.

And for all the ways that Nintendo has historically handled consoles, they're under new management now that may be open to doing things differently. The way they're trying to press their market advantage at the moment, which was already going to result in fewer units sold, could be even further undone at the worst possible time for them by a stupid trade war. How will they choose to respond to that? Because bleeding money by sticking to their old ways isn't going to be what happens. If they did burn to the ground, the insurance company that owns their intellectual property would dig them out of the ashes and sell them where they can make money again.

[–] ampersandrew@lemmy.world 1 points 2 days ago (3 children)

That's going to happen in only a few years, with the next Xbox.

[–] ampersandrew@lemmy.world 14 points 2 days ago (2 children)

Even MMOs have been run by amateurs. If you make the servers available, someone will figure out how to run it.

[–] ampersandrew@lemmy.world -1 points 3 days ago

My friend loves quoting a line from that show where HyperScape was uttered in the same breath as games like Call of Duty as a "mega franchise" to try to will its success into existence. That episode is only a few years old, but HyperScape is already shut down forever.

[–] ampersandrew@lemmy.world 4 points 4 days ago

I can't make you like it if you didn't enjoy it the first time, but I thought it was a great FPS and RPG that didn't waste enough time, like its contemporaries might, to become boring. If you gave it a few hours, you've probably seen the cut of its jib.

[–] ampersandrew@lemmy.world 1 points 4 days ago

Even when deep discounted to a dollar, I have a hard time calling Due Process pro consumer when it doesn't let you host the server yourself.

[–] ampersandrew@lemmy.world 2 points 4 days ago

Most profitable per employee is a different metric, and yes, they may very well be that, but that's not what you said before. Boycotting all of Steam because some of Valve's games do the thing they don't like is a tough sell, rather than just not playing or paying into the offending games. I certainly don't take issue with them taking a cut of every game sold on Steam, given all that they've built with those proceeds.

 

A Direct is announced for April 2nd to cover the games.

 

From Jason Schreier. "The plural of 'anecdote' is not 'data'," but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.

 

Now if only they could more clearly communicate when games are playable offline.

view more: next ›