[–] 1 point 17 minutes ago

You can keep naming static recompilers but there is still years of emulation research behind each one. I could keep going through them and pointing out the fact that most of them say "inspired by X" in their respective readme's but we would be here forever. But just to name a couple more: XenonRecomp - relied on Xenia as a reference (check special thanks) N64Recomp - went ahead and looked at the readme for this and he mentions IDO static recompilation project as inspiration for it (not sure if anything was actually used) Suyu - obviously built using the existing knowledge gained from the emulator (and in the end still falls back to emulation) PS2Recomp - references pcsx2, also still in very early stages. Its hard to tell how many games have been recomped with it but Playported only shows 10 playable Recomp/Decomps

My point is, kairuByte is right, these projects are measured in years. We don't see it because we are standing on the shoulders of giants.

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  • [–] 2 points 1 day ago (3 children)

    N64 recomp is a good example, but I would argue that the n64 is quite a few steps below the "modern" consoles of the 2000's. As for RexGlue it relies on Xenia which started in 2013 and took 5 years to get 3D.

    I can build a house in a day given a front door and a finished house missing a front door.

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  • [–] 8 points 1 day ago (5 children)

    You do realize rpcs3 has been in the works for 15 years. I'm glad rpcs3 doesn't use AI (in fact its jump from 70% to 80% playability tgis year was without AI) but you're lying to yourself if you are saying it doesn't take long my guy.

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  • [–] 1 point 1 year ago (1 child)

    Yeah this guy is grossly overestimating the intelligence of businesses when it comes to software. I've seen a major company spending 20000+ a month on aws for servers they never used. And that was just for a single site, I can only imagine what's going on in other branches of the company.

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