"Notably, the developer says AI coding agents wrote "almost all code" under their direction, with the wiki naming Anthropic's Claude Code as the tool behind its development."
Just what the Smash competitive scene needed. Cuck-coding.
"Notably, the developer says AI coding agents wrote "almost all code" under their direction, with the wiki naming Anthropic's Claude Code as the tool behind its development."
Just what the Smash competitive scene needed. Cuck-coding.
Given the comments, I think this is probably the most relevant quote from the project creator (my bolds):
This project was built with AI, and that is part of the point.
I am not a reverse engineer or a security engineer, and I did not come up through whatever field normally teaches this. Almost all of the code here was written by AI coding agents (Claude) that I direct: I decide what to try, think up the angle of attack or the workaround, and the AI implements it quickly and comes back with a result I can check. That loop (an idea, an implementation within the hour, a measurement that says whether it held) is what made a project of this size possible for one person.
What I take from it: the bar for entry has dropped a great deal. The creativity is still yours (which problem to solve, which trick might get around it, when a result is not good enough), but the distance between having the idea and seeing whether it works is now very short.
Two rules kept it honest: every claim has to come from a test or a measurement (this README says what was measured and what was not), and nothing derived from the game goes into the repository. It is a study project; expect rough edges, and mistakes that a specialist would not have made.
I've kinda been thinking about coding with AI the same way lately seeing these projects. It's all just logic. And much of it is tediously typing out that logic even when you already know exactly what you're trying to do. Having a bot just quickly write up code you would have typed yourself isn't really the same as not being able to draw Mickey Mouse so you generate a drawing with AI.
But then again, we are getting to a point where you can just prompt the thing with "make me a clone of dwarf fortress, but in space" and it could do everything to make that happen. No creativity needed at all.
I hope someone can get the Zelda OOT remake running on PC.
First the Switch 2 would need to get hacked so that the game could be dumped and the Switch 2 could be better understood.
So I heard. A userland exploit is definitely a good start, but it is not a complete exploit chain quite yet. There still needs to be a kernel exploit, and if the Switch 2 runs on top of a hypervisor system like the PS5 and Xbox consoles (since the 360), a hypervisor exploit.
Right now, this exploit gives access to a limited sandbox, but still allows for execution of code, albeit in a limited scope, which can still aid in understanding the console better.
Oh I agree. Its a start to greatness though. As much as we all hate AI it will further the cracking of the switch 2.
Yes, although it has also been leading to early public disclosure of exploits. For example, the PS5 exploit could have waited a few weeks for GTA VI to come out, and this exploit could have waited a couple of weeks for the OoT remake to come out. I think there are people who are essentially acting as AI scriptkiddies who aren't really working within the hacking communities who are trying to make a name for themselves and end up making lives more difficult in the long run for people who want to hack consoles.
Ship of Harkinian is kinda a pc port of OOT, I tried it and can say its better then an emulator. Plus, it predates AI agents, so its handcoded.
Same, I want to play it too, but not enough to buy a switch 2. The new Fire Emblem also look good.
They might but it'll probubbly be done with some use of AI, it seems the only thing capable of pushing through these barrier the gaming company's have put up
It's not so much that there's intentional barriers as much as it is that there's a bunch of trial and error work to do to recompile a binary for a different OS potentially running on a different CPU architecture with different audio hardware and different graphics and...
AI can even keep going at it while you're asleep.
Yeah, I'm sure Claude's 133,000 lines of code written in the span of a week were thoroughly vetted.
Tired of this slop garbage.
Arguably, open source is the only ethical use of AI - if it means Sony and Nintendo suffering for their decisions, I dont mind.
You're free to do it yourself manually or just buy the consoles your games run on.
top 50 comments