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[–] 22 points 5 months ago* (last edited 5 months ago) (13 children)

Not a single title, but any incremental "clicker" game. What's the point? Seems like "hurr durr number go up".

Similarly, any game that's more than a little grindy, where the grind isn't a fun gameplay loop in its own right. e.g. I played Warframe for years, and the core gameplay feels great. But if it wasn't for that I would have likely hated the game due to how repetitive it gets just to collect tedious resources and upgrade your gear.

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  • [–] 22 points 5 months ago (5 children)

    What’s the point? Seems like “hurr durr number go up”

    That's the whole point. I love it.

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  • [–] -3 points 5 months ago (4 children)

    Huh? That's like saying you love a shitty drug. You're not enjoying a story or developing any kind of skill, you're just raising your risk of RSI for a dopamine hit. What am I missing?

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  • [–] 4 points 5 months ago (3 children)

    Not everyone's looking for a story or skill development when they play games. Sometimes you want to just turn your brain off for a bit and enjoy the dopamine. Plenty of clickers and idlers have actual stories regardless. As for RSI, most "clickers" don't actually have you clicking much past the very early game anyway. It's almost always automated.

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  • [–] 2 points 5 months ago (2 children)

    Still not my thing but I guess that makes sense, and I haven't seen one with a story. Thanks.

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  • [–] 2 points 5 months ago

    I mean don't get me wrong, the stories don't tend to be anything crazy, and they're basically never the center of the game. Like, you're not going to find a story on par with The Witcher 3 in an idle game. They're usually just there to give a justification as to why you're doing things, and in some games it's pretty obvious that the gameplay was designed first and the story was more of an afterthought.

    I don't mind that personally, I've never been one to seek out games just for their story.

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  • [+] 11 points 5 months ago (1 child)
  • [–] 1 point 5 months ago

    Progression and tech trees are my favorite parts of rpg games.

    Oh I like those very much too. They serve as a reward for playing the core game and unlock further choices and complexity so your skills and particular playstyle can expand.

    Good incremental games distill that part to a fine, highly concentrated progression liquor.

    Uh, no I would argue that they boil away everything interesting -- narrative, gameplay, choices, skill, problem solving -- and what's left is naught but the kind of task 1960's neuroscientists would set for rats with electrodes implanted in their crania. How is that appealing whatsoever?

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