Chess. Fuckin' a, no new characters for like a thousand years now. One map. Small children can beat me. Shit's trash.
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Football games. I don't see any gameplay difference between one made in 2007 and the latest football game, so why people still decide to drop 60$ for the very same game every year is something i don't get.
Two reasons:
- Active multiplayer: Yes this is kind of a chicken and egg situation, but people who play online multiplayer want to play the version of the game with the largest community of active players.
- Roster updates: If you’re a fan of a sports team, you probably want to play using their current active roster. Yes, fan updates are sometimes available for older titles but the latest release will have updated face scans etc.
Its also important to note that a lot of sports game fans are just into that style of video game and buy consoles 6ust to play them. They aren't playing videogames just sports games.
Any gacha.
"Oh I got so lucky! It only took 20 pulls to get Boobina!"
Yeah man, bet that felt a lot better than just unlocking her by doing her story quests like any normal game. Maybe you need to be a gambling addict or something.
Remember when games rewarded you with more game content by actually playing them? Pepperidge Farms remembers
Any game with grinding where microtransactions can invalidate weeks of grind.
It's already a big ask to make players find fun in a grind, but some C-level dipshits found a way to stamp that fun out too.
Most souls likes. The marketing on those games is pure genius. No budget for an actual story? No problem! Let's hide some nebulous lore in item descriptions so youtubers can sell their head cannon as "the story". Oh there's only enough money for 8 hours of gameplay? I have a solution! Let's remove the save system everyone got used to these past 20 years so the player has to constantly redo our content just to get to the boss he's trying to beat. We'll sell that unecessary tedium as "difficulty". And people are gobbling that stupid mechanic up because it allows them to flaunt their e-peen, although it just shows they have more time time than skills.
I heard them called rollslop
mobas.
i remember not enjoying warcraft 3 due to its focus on hero characters, then someone modded all of the non-unique units out?????
and everyone who plays them seems genuinely miserable.
Lol I actually like the idea of controlling one hero a lot more than focusing on commanding a whole army.
My only problem is how fucking toxic MOBA communities are.
Work simulators and games which gameplay loops turn out to be work simulators in disguise.
League of fucking legends. Why.. The repetitiveness and toxic community especially.. Just dont get it.
Competitive (e)sports are usually repetitive to a certain degree. I wouldn‘t call League very repetitive anyway. It’s mostly the same map, yes, but football and chess are also always on the same „map“. With 160+ champs and their interactions and the strategizing aspect of it, I never felt like a match was going like another.
The players are mostly insufferable (like in other competitive games) and League‘s too much of a timesink due to average game time.
That's the appeal of the game. These characters having protracted discussions about existentialism, the nature of free will, and death, and Goofy's just there going "Gawrsh, Sora!"
That mobile game where you slowly build up a city, train lots of troops, launch attacks on other players’ cities, form alliances and so on, before getting soundly thumped by the Koreans.
Dark Souls/Souls likes in generals. If I want to bang my head against the same problem endlessly and get hopelessly frustrated, I'd just do my day job
Hi, fellow Azure admin.
Sports games based on real teams. It makes me feel like I'm playing an ad. Oh yeah and if there are actual ads too. 😪
Give me fake teams, fake players, even fake cities? and you have activated my interest.
This is a hard one as I generally just ignore games that don't appeal to me, so I forget they even exist.
But I guess games that have FOMO mechanics that don't respect your time and push you towards playing every day.
Extraction shooters. You work your ass off to get gear, only to lose it to some griefing asshole hiding in a dark corner. Assuming you actually don't lose your gear to players, server wipes are almost mandatory to keep people playing and to try and level the playing field. They're like a worse battle royal.
WoW.
It was a boring grindfest when it came out. Why are people still playing this outdated, frankly boring, game 22(?) years later?
Survival games. I want to like em. I've tried tons of them. Green hell, 7 days to die, Dayz, hell, even Fallout 76, and lots more. Most of them don't give you a tutorial, let alone any clues. I get that they're supposed to be difficult, but most are arbitrarily difficult. But at least tell me how to fucking take something out of inventory and into my hand! It's not like if thrown into a survival situation I would somehow forget how hands work. And if you're not going to give a tutorial, at least let me start in a safe area so I can figure it out.
7 days to die really pissed me off because as soon as I'd find a gun, a stupid dog would come out of nowhere straight for me, and they take insane amounts of shots to put em down but the ammo is really REALLY scarce. Seriously though, what kind of dog can take 10 rds at point blank, and be totally unfazed? Someone later told me to combine a rock and a stick and that'll get them in one hit. Come on, 10 rds won't do it but a club will?
Or games with like 56 health indicators and you have to keep track of all of them? I'm sorry you're bored, dude in the zombie apocalypse, but get the fuck over it. How can he be bored?!? Is survival not stimulating enough?
Anything competative or stupidly difficult like soulslikes.
Life is stressful enough already; games are for having fun and I don't find stress very fun.
Death stranding was the most boring trudge of a game I've ever played. I have no idea why it's so popular.
What funny about DS is when it launched, the reception is basically 50/50 and very black and white, either you absolutely love it or you absolutely hate it, no in-between.
As for me who loved it, i just love the journey and the challenge of going from point A to point B, it scratched the itch of the open world game where exploration is the main course instead of side dish.
GTAV Online
It makes a BILLION DOLLARS a year of PROFIT. Not revenue. Profit. Why?
Pokemon.
Sports games almost all are universally bad and it really shows when a real game adapts sport concepts like Rocket League or Wii sports. These days sport games are just gacha games.
Gacha games all suck period. I've given up on them entirely as the gameplay always suffers eventually as mobs just becomes sponges unless you do repetitive garbage daily. Really hate this as some awesome games are being held hostage by gacha extraction but I'll never be fooled into gacha again, ZZZ was my last chance.
I will be lynched for this... But... GTAV, it's not THAT good.
Guild Wars 2.
I mean I can kind of see what makes it so popular but I gave it a fair shake and even got into the first DLC after reaching the max level and I was just utterly bored. The story is super mediocre, the combat is mediocre, the world looks nice but is really boring, everything is just grind after checklist after grind... I kept wondering when it gets fun and it never really does. People kept selling it to me as the greatest MMORPG out there and it might be one of the most boring, at least IMO.
It's also a confusing jumbled mess of 500 different mechanics that don't fit well together, the game never explains how crafting works or where you can find the materials you need or what 99% of the items are used for. It doesn't explain why you would want to beat bosses or do dungeons because all of the rewards are very superficial and useless. The devs gave up having to explain anything so the game just constantly points you to the wiki which is indecipherable unless you know exactly what to do.
I've played a lot of MMOs and enjoyed all of them except GW2.
The yearly installment games, be it sports, CoD, or similar. How can you have the patience to play essentially the same game again but pay $100+ for it along with a reset of all progress?
Basically any battle royale game, they’re marginally fun with friends but they’ve always felt way too repetitive and frustration-inducing for me to ever pay much mind to them. It definitely doesn’t help that the most obvious example (Fortnite) is essentially the epitome of consumer-bait
I have a strong preference for co-operative games, so I don't really understand the attraction of non-team based PvP games like battle royales, extraction shooters, or just straight death matches like in quake or CoD. Like why would you want to be cold and alone with everyone out to get you when you could have friends.
Cones of Dunshire. It’s too complicated.
Destiny 2. Its such a toothless, soulless game. There's no message, no meaningful story since its a live service, nothing changes in the world as far as i can tell, the themes are all over the place, and, this one is personal, the artstyle is so sterile and corporate. There's no bite, no edge, nothing that hooks me in to this world. Sure the gunplay is good, but the gameplay is bogged down by just bloated rpg mechanics and loot mechanics, and i need more than gunplay, i need an interesting atmosphere or characters. Risk of Rain is a good example of having great gameplay, mixed with a great atmosphere and intriguing world. Its darkly humorous, it's over the top, its lonely at times, it has bite and character.
Edit: Maybe im a little bit of a hypocrite, because one of my timesink games is Elite Dangerous, but i think that artstyle blows Destiny 2 out of the water.
Automation games like Factorio, Satisfactory, etc. I have tried. Everyone makes them seem like the most addictive form of digital crack there is. I just can't get into them. They feel too much like work to me. Please tell me where the fun is that I am clearly missing
league of legend, this thing is so boring i cant comprehend the reason people are addicted to it since 13 years
Not a single title, but any incremental "clicker" game. What's the point? Seems like "hurr durr number go up".
Similarly, any game that's more than a little grindy, where the grind isn't a fun gameplay loop in its own right. e.g. I played Warframe for years, and the core gameplay feels great. But if it wasn't for that I would have likely hated the game due to how repetitive it gets just to collect tedious resources and upgrade your gear.
What’s the point? Seems like “hurr durr number go up”
That's the whole point. I love it.
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