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[–] 3 points 5 months ago

It's such a Rorschach test because it's a deviation from the storytelling-first approach to game design which has dominated the AAA industry recently. It's a return to the roots of the open world concept, where the player isn't gently guided to the next cut scene, but is just plopped into the world and told to go out and do whatever, and maybe you'll fine some lore.

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