you are viewing a single comment's thread
view the rest of the comments
[–] 41 points 4 hours ago (3 children)

It’s such an intrgral feature for space flight games (IMO) and it saddens me to see that after all these years they still haven’t implemented it, and the community has to step in.

  • source
  • hideshow 3 child comments
  • [–] 16 points 4 hours ago* (last edited 1 hour ago)

    i just think the idea of spreading out a Bathesda RPG over an entire galaxy was flawed even if it had seamless planet landing from the beginning. constantly flying between solar systems for different quests, often in the same quest, is just tedious as hell even if it was seamless.

    In order for it to work they need to make the spaceflight/combat/space itself more compelling and worthwhile. In Elder Scrolls and Fallout, exploration between quests is fun because there are chance encounters, side quests, unmarked dungeons, easter eggs, great scenery, etc. There was almost none of that in Starfield, although you could tell they tried to inject some.

  • source
  • parent