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[–] 79 points 1 month ago (26 children)

It's gonna be so weird playing this at non-slideshow framerates. Wonder if I'll even still like it lol

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  • [–] 23 points 1 month ago (20 children)

    Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.

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  • [–] 10 points 1 month ago* (18 children)

    What N64 decompilation projects exist where the genre didn't evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?

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  • [–] 19 points 1 month ago* (last edited 1 month ago)

    Mario 64 is still a very recommendable 3D platformer (a genre that sees only a handful releases every year) that aged really well; Starfox 64 was just released again with better graphics because the game's still good (in a genre that's basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don't see much development in any of these areas.

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  • [–] 7 points 1 month ago (12 children)

    Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.

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  • [–] 7 points 1 month ago (4 children)

    All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.

    Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have "decent" controls once you're used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it--muscle memory kicked in and it was fine.

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  • [–] 5 points 1 month ago (2 children)

    I tried to replay it a few years ago and it's just so dated that it wasn't fun anymore. The auto-aim mechanic feels really awkward compared to modern shooters.

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  • [–] 50 points 1 month ago (21 children)

    I give it 3 days before the first big booba mod is released

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  • [–] 7 points 1 month ago (14 children)

    Might need to give it a bit longer than that. There isn't a PC port.

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  • [–] 10 points 1 month ago (12 children)

    Doesn’t decompiling games make it easy to port? I’m admittedly not an expert on it

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  • [–] 11 points 1 month ago

    Decompilation means that they can deterministically recompile the code and get the original ROM back minus assets. Someone may be able to wedge in shims of emulator code for the subsystems that need it. But at that point you're still emulating realistically and still dealing with bottlenecks. The true power of a native Port would open it up to Modern graphics apis larger faster system bus etc that wasn't available initially. It's going to take a bit more programming work before you see something that really blows the doors off emulation. But it will happen.

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  • [–] 8 points 1 month ago

    It certainly makes it easier but I don't know if I'd say it's easy. There's still work to be done to make it run natively on PC with the kinds of settings you'd expect to see on a PC game.

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  • In some ways yes.

    Decompiling a game means reverse engineering the game to a point that you have a program written in C that compiles to identical machine code as the commercial release. That makes it easier, but not entirely straightforward, to just compile the game for another architecture, because it might be written for hardware-specific features that might not be present on, say, PC.

    A minor example is Mario Kart 64 has these big screens around some tracks that are playing footage of the race. That relies on a hardware quirk peculiar to the N64 and it's been difficult if not impossible to get it working anywhere but real hardware.

    A really weird one is Super Mario 64. The retail version of the game was apparently compiled with debug flags on. The game has been decompiled, and then compiling it without the debug flag actually causes the game to run smoother, particularly in Dire Dire Docks which chugs so bad on a retail cartridge that speed runners use camera strategies to keep the submarine out of view for better performance.

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  • [–] 34 points 1 month ago (5 children)
  • [–] 17 points 1 month ago (2 children)

    Yeah, but with it decompiled we can make every character oddjob size. With DK Head mode.

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  • [–] 26 points 1 month ago (1 child)

    Odd Job looking similar to this?

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  • [–] 19 points 1 month ago

    4K texture mods let's go

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  • [–] 19 points 1 month ago (21 children)

    Fighting words I know, but the best shooter on the N64 was NOT GoldenEye 007.

    Jetforce Gemini, baby!!

    Controls were dogshit, but then so were most games' from that era.

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  • [–] 40 points 1 month ago (5 children)

    The best shooter on the N64 was Perfect Dark.

    It was GoldenEye but massively upgraded.

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  • [–] 8 points 1 month ago (1 child)

    In hindsight I have no idea how I managed to play it this much at such absolutely horrendous FPS, but I burned hundreds of hours in that game. The bot AI was surprisingly good in local matches.

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  • [–] 4 points 1 month ago (1 child)

    Wave Race 64

    Here is my wishlist. Thank you in advance. :D

    • stable 120 fps
    • up to 8 drivers on track
    • editor: custom league with custom rules and earned points, each course settings such as reverse, weather and even custom placement for the buoy
    • textures touched up for playing on modern display
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  • [–] 2 points 1 month ago (8 children)

    I never had the pleasure of owning an N64. I remember renting a machine when I was a kid and playing Super Mario. Is there any games you recommend for my retroarch machine?

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  • Mario 64, Perfect Dark, Banjo-Kazooie, Conquer's Bad Fur Day, Starfox 64, Mario Party, Pokémon Snap. The problem is most games have a GC sequel that was a massive improvement, like Super Smash Bros and Mario Kart, or they were dogshit but I was too young to know better. I end up playing more SNES games on my handheld emulator system because they couldn't improve 2D games after 3D was doable.

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    [–] 11 points 1 month ago (3 children)

    Should've done Perfect Dark instead. Hopefully it can be next!

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  • [–] 9 points 1 month ago

    Funny that this happens right around the time Agent64 comes out.

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  • [–] 3 points 1 month ago

    Reddit will post this soon then the Nintendo lawyers will be coming for these poor people.

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