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[–] 1 point 5 minutes ago

Absolutely true. If there wouldn’t be a lot of cases where Sony just deleted the digital versions someone paid to own, and that I am unable to trade what I own with someone else, I wouldn’t mind a digital-only ecosystem at all.

But it is not a mentality issue. It is a pretty conscious decision to protect your own rights.

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  • [–] 2 points 27 minutes ago
    [–] 0 points 10 minutes ago

    He's right.

    Gamers that complain about this look and act exactly how you would assume. Look at the monstrosity that the Stop killing game dude is.

    It's a literal mental health issue, it's a game, just get another hobby.

    Stop doing drugs, lose weight, get in shape, get a better job, just stop acting so entitled.

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  • [–] 5 points 2 hours ago

    If a member of the wealth class is brutally killed, upset at their discontinuation is a "mentality issue"

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  • [–] 11 points 3 hours ago

    They actually have a point. People are pissed that they don't own their games anymore. So guarantee ownership. Give us recourse when servers shut down. Let us trade, sell, borrow second hand games. Let us play games without an account. We should be free to do with a game whatever we want

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  • [–] -5 points 1 hour ago* (3 children)

    Gamers really need to learn about IP law. Y'all never owned anything. A CD was just a transferrable license. Buying games from steam is a non-transferrable license. Sucks, but that's what you get when you have IP laws as pervasive in the US. Gamers need to move on to the acceptance stage that you will never own your software.

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  • [–] 9 points 1 hour ago

    Saying we own the disc never meant that we owned the right to the game. Just that we owned the disc and could therefore play whenever we want.

    I do not understand why it is so difficult to understand that our money means something to us, and the word "buy" did indeed mean a binding contract between two parties.

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  • [–] 1 point 42 minutes ago

    I sympathize for those who think that Sony is breaking the law, but I also sympathize with those who regard the situation as broken, and demand the law be changed.

    I do kind of get the reasoning behind digital licenses being non-transferable. But overall, with people’s libraries getting deleted as a consequence, altogether too much control is on the license holder’s side.

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  • [–] 21 points 9 hours ago (1 child)

    Good job Onion, nailed it aga....

    Wait this isn't satire, he actually said that?

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  • [–] 17 points 9 hours ago

    So, Ken, got any jiggalicious PH neutral seven spice aubergine conditioner to go with your foul snake oil opinions?

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  • [–] 24 points 10 hours ago (3 children)

    I understand that physical discs have become a metaphor for 'owning' games. I really understand that mentality...

    Yeah, the fact that you call it a "metaphor" proves you don't understand it at all.

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  • [–] 4 points 4 hours ago*

    It became a metaphor back around when they released Empire, Total War, (edit: 2012 ish maybe,) and the disk meant nothing and just sent you to Steam to download it, forcing you to keep steam on your computer that tried to run at all times, and make you ask for permission every time you wanted to play the game, revocable at any moment I presume.

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  • [–] 15 points 11 hours ago (3 children)

    They’re trying so hard to implode. All we have to do is nothing and they’ll be gone in a few years.

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  • [–] 4 points 6 hours ago (2 children)

    It really makes me worried to be fair.

    I'm not one to subscribe to conspiracy theories, I try to think myself as someone who can process information in an objective^1^ , level-headed, reasonable (scientific) manner. Occam's razor and all - and pretty much every theory fails these simple tests of logic.

    (^1^Objective in thinking, not in opinion. Opinions are by definition subjective)

    But I can't help coming back to the "forced no local computing" theory that's been going around for about two years, where people theorised that the entire DRAM/NAND/chip shortage is just a ploy to move computing power away from ownership by people and towards corporate hosted services.

    Which is obviously dumb because what company would say "you know what, B2B is enough for us, why should we sell for B2C?", what company would axe half its market just so the other half can sell a service instead of a product?

    Especially when you consider some of the heaviest computing dependent things: gaming being the foremost leader, followed by various other 3D rendering requisites (from artistic through engineering modelling, physics test frameworks for about a dozen major industries that use them indirectly, including construction, aerospace, radio technologies and so on), compute heavy processing of data, hell, code compilation or even complex map rendering...

    But then all of a sudden the big gaming giants began faltering. Xbox had three layoffs from Xbox and a new one is rumoured as they're "restructuring" the department from gaming-focused work to 'digital media creation'... Sony is doing their best to lose customers, and Nintendo... well they didn't change a bit.

    Every single major gaming studio/publisher seems to be running straight into the forest of dicks with a wide open mouth. And it can't just be greed and stupidity. Some companies doing this, I'd agree, but all the major ones, at the same time? This looks more and more like an intentional attempt at destroying the primary consumer market for high end computer hardware. Destroy the demand, wait 5-10 years, restart game studios (consolidated into 2-3 megacorps of course), and sell games as a service. No ownership, no modding, no piracy, no need for "loud and hot local hardware", just a display and a controller. Wet dream of business execs...

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  • [–] 4 points 4 hours ago

    This is my occom's razor explaination:

    Around 2017, the video gaming industry hit a major milestone of becoming a hundred billion dollar industry. That caused businesses to flood themselves with MBAs and finance bros. To the best of my knowledge, this is usually a bad move as a big influx of MBAs into an organization is usually a net negative. Research I'm aware of shows productivity goes down, employee pay goes down, and usually stock prices grow at a similar rate than before.

    However, along with everything else, it is also pretty well documented that an influx of MBAs into a business drops employee retention, and that the peak of that drop is 3-5 years. In something like the gaming industry, the brain drain of talent into adjacent industries like traditional software development, film, and advertising hits hard. There is a lot of tribal knowledge inside of individual studios that gets lost quickly with just a few layoffs and transfers.

    Therefore, I think we are experiencing the down wind effects of the industry performing well, attracting MBAs, MBAs driving off talent, and tribal knowledge being lost at many companies in the game development industry.

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  • [–] 77 points 15 hours ago (20 children)

    Again, we know that we don't own Crash Bandicot, the IP, but, we wanna own a copy of a game that features Crash Bandicot.

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    [–] 51 points 14 hours ago (1 child)

    ceos getting upset at people pirating their games is a mentality issue.

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  • [–] 1 point 4 hours ago

    They are really asking for it.

    I think GTA, and this most anticipated release of a game in perhaps ever, really fucked up in screwing over their union right before the release, (last I heard, in passing,) and are similarly just asking to be pirated.

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  • [–] 102 points 16 hours ago (6 children)

    Oh. So he is an asshole like Elon. Good to know.

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