As someone who last tried No Man's Sky out about 5 years ago, it looks like it's time to give it another shot.

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[–] 75 points 1 year ago (4 children)

They've released a ton of content and game enhancements since 5 years ago. I just picked it up a couple of months ago and I'm floored by how good this game is. Yes, it's all randomized/procedurally generated and that's why it's so vast. The story is okay but not AAA amazing, but definitely check it out if it's been a while.

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  • [–] 73 points 1 year ago* (10 children)

    This game has added so many systems over the years, but it still just hasn’t really grown into anything of substance. It’s a game where the only real “thing to do” is mindless busywork. 200 new systems, all created to a standard of absolute minimum viability, none of them are very rewarding on their own, and none of them really create interesting interactions with each other. It’s like they every system was added with the idea that they’re optional, which makes them all feel unnecessary.

    You can build bases now, but there’s no real reason to other than to do so. There are settlements you can become the leader of? But what that entails is essentially nothing. The game is designed from the ground up for you to move from planet to planet without lingering too long on any particular one, and yet they added a bunch of mechanics based around specific planets.

    It’s a really bizarre product.

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  • [–] 25 points 1 year ago (1 child)

    thats the perfect game for some people.

    would have liked to play this, but its just too much to jump into now. would have been nice if it was functional from the get go.

    ill probably end up giving light no fire a try as theyre probably more in their element as developers in regards to a game of that scale

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  • [–] 17 points 1 year ago

    To me, it's a similar game to animal crossing. Lots of things to do and customize, not alot of depth. But, some people enjoy that, and that's okay. And I gotta give them credit for adding so many updates over the years.

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    [–] 48 points 1 year ago (19 children)

    I just wish there was more to it. Every update adds more to do, but no reason to do it. Now we have a puddle as wide as an ocean.

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  • [–] 16 points 1 year ago (13 children)

    There are two types of gamers:

    Some see an open world sandbox and say "Wow, I can do anything!" and pick their own goals.

    The other type says "WHAT it's pointless!" and wants some kind of arrow pointing at the next objective.

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  • [–] 8 points 1 year ago (1 child)

    I was about to dispute this, but I think its essentially correct. I for sure fall into the second camp, and while I despise the minimap bloat of a lot of newer games, I do want something that is going to guide my actions a bit. I want to like No Man's Sky so much, but playing it feels like work. Endless tasks with no satisfaction except whatever personal pride you happen to glean from a job well done.

    There's gotta be a sweet spot between "I dunno, do whatever" and "here's a map of everything interesting, do it all". I think Breath of the Wild had a okay balance, but still not great. Maybe something more like Morrowind's "here's verbal clues, now go figure it out" approach

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  • [–] 7 points 1 year ago

    There's two types of gamers.

    People who like sandboxes with the understanding that there are some toys / structures to play with.

    People who just like playing in sand and don't care if a sandbox is literally just a box of sand.

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    [–] 35 points 1 year ago (10 children)

    I really don't know what to think about this game. It definitely has come a long way, but to this day, it feels... Shallow.

    It's a sandbox game where building, crafting and trading are not great, not terrible. It's also an adventure game, but the story is overall very predictable and combat is again, not great, not terrible. It's a multiplayer game, except no, not really, since you don't share quest progesss and almost never meet random people (if you aren't close to the center of the galaxy).

    I'm about 200h into it and still can't tell you if I like it or if it just keeps me busy. I have high hopes for Light No Fire tho.

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  • [–] 15 points 1 year ago

    During my first time playing it (not long ago), it was pretty obvious where new content was layered on top of old, mainly because none of it really works together all that well. It feels like there’s a lot of stuff to do, but none of it is all that cohesive

    Also the building system is like pulling teeth (on console anyway). I can never get anything placed where I wanted it if my build was at all complex, particularly stairs as I can recall

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  • [–] 7 points 1 year ago* (last edited 1 year ago)

    Your mistake is thinking it's a sandbox game. In my opinion, it's barely even a survival game.

    Sure, over the years they have added a lot of systems, but as you noticed, they're all pretty shallow, and on top of that, have basically no interaction with each other.

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    [–] 30 points 1 year ago (19 children)

    ITT: people vaguely complaining about NMS but not pointing to anything that's wrong with it.

    Y'all know you can not like a product without something being fundamentally and at-its-core wrong with it, right? It could just be not your cup of tea?

    I personally have been having a blast making my Corvette and am excited for the new expedition. The fact that I got all this stuff for no added cost makes me feel even better about the time I'll have.

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    [–] 23 points 1 year ago* (5 children)

    I got 150 hours out of this game and I think that is very much all i will ever play.

    For a good while it was even quite interesting because there were still a lot of new things to discover.

    But then you started to do things just to get them done not because they were particularly fun or interesting.

    If they don't implement some fundamental new way to play this game or combine existing mechanics better together I don't think anything could pull me back.

    And i hope procedural generation starts to die very soon. Throwing the same basic ingredience into a mixer does not give you something new but more of the same. It's boring.

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    [–] 21 points 1 year ago (5 children)

    I keep being enticed back to trying the game again with each new release but the gameplay just doesn't grab me and there's such a limited amount of story that it doesn't get its hooks in me. I guess I'm just not a crafting/survival type.

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  • [–] 19 points 1 year ago (6 children)

    I appreciate that the devs keep updating the game, but honestly I don't get it. Sure, there are a lot of planets. There's not any reason to one over another though. They're all procedurally generated with the same general stuff (yeah, you'll need to travel for specific resources). For me, it just feels like I'm wasting time, because it doesn't make you feel like you're doing anything meaningful. I can't be the only one who feels this way.

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  • [–] 12 points 1 year ago (1 child)

    I don’t get how/why it’s still profitable for them to keep working on it - but I’m in full support.

    It’s not to dissimilar to Minecraft in a number of ways, in a sense - there’s not really any drive to do anything in particular, it’s ultimately up to the player to do what they feel like.

    It’s a literal sandbox, rather than a narrative experience. It’s not everyone’s cup of tea, that’s perfectly fine!

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    [–] 18 points 1 year ago (3 children)

    I want to like this game so bad. On paper it is exactly the kind of game that I love, but trying to play it multi-player with my partner is just an experience in frustration. It seems so perfect for multi-player, but so much of the interface just seems setup for one player only.

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  • [–] 17 points 1 year ago (2 children)

    The UI design has always been a weak point in the game. Through all the revisions.

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  • [–] 9 points 1 year ago (1 child)

    It really says something that like the first mod that was ever published after release was the one that eliminates the damn hold-to-confirm mechanic that is on every. Single. Stupid. Interaction. (At least this became an official feature and you can natively disable it on most interaction prompts now.)

    The fact that basically none of the inventory and crafting screens are consistent with each other is one of the main things that still bugs the hell out of me with NMS. Especially when you're using refiners and so forth, because the dumb popup they give you that only shows you like four options at a time doesn't even arrange the items within it in the same order as they are in your main inventory. They should have just stolen the paradigm from Minecraft and used it for everything.

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  • [–] 16 points 1 year ago (2 children)

    One of the best redemption arcs in recent video game story.

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    [–] 15 points 1 year ago (1 child)

    Might just be a bit burnt out on games like NMS and Elite. A whole universe of unique but equally irrelevant rocks.

    What fun stuff is there to do at essentially an end game status? NMS probably does manage better than Elite though, at least you can build a house or something. Or make your freighter hangar pretty.

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    [–] 15 points 1 year ago (1 child)
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    [–] 8 points 1 year ago

    This game and the developers deserve credit and support for what they created. I need to spend more time in that sandbox universe, I feel like I've only scratched the surface.

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  • [–] 8 points 1 year ago

    I haven't played in a while, this is piquing my interest again! I love how vast this game is becoming, more major gaming studios need to follow their example when it comes to rehabbing a game that came out initially as the worst version of itself. Still haven't even gotten to the center of the universe, I might try again as the path is really weird.

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  • [–] 7 points 1 year ago

    I hoped on lemmy to look up some news since I saw the steam artwork changed and here was this post at the top

    Haven’t read the notes yet on what we get but I’m excited

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  • [–] 7 points 1 year ago

    Nooooo i cant play right now, the fomo is getting me

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