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[–] 282 points 4 months ago (49 children)

This meme is my pet peeve, it annoys me so much. It cannot be further from the truth.

Valve doesn't do nothing. They intentionally operate their platform in ways that keep customers satisfied, while making long term investments into hardware and OS development. That's not "nothing". That's doing a lot of things right.

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  • [–] 237 points 4 months ago (6 children)
  • [–] 64 points 4 months ago (5 children)
  • [–] 31 points 4 months ago* (last edited 4 months ago) (2 children)

    Truth.

    That's why I hate the annual "what did you do this year to justify your salary?" reports we have to do. It's like...."Was everyone else able to do their jobs? Yes? Did we get hacked this year? No? Then I was doing my job"

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  • [–] 45 points 4 months ago* (last edited 4 months ago) (15 children)

    it's amazing to me how valve employees & gaben haven't become out of touch with their customers (i.e. ordinary people), despite how rich they must have gotten. it's documented phenomenon in psychology that the richer and more powerful you got, the less capacity you will have for sympathy. basically, as a company gets big and rich, they stop being able to understand what will piss their users off (think "dO yOu GuYs NoT hAvE pHoNeS?").

    this hasn't seemed to have happened with valve yet, somehow. they still seem to be down to earth people. (btw, if you haven't watched any of the steam sales promotion videos, they are pretty fun, take a look).

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  • [–] 62 points 4 months ago (11 children)

    Not a public company, makes big difference

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  • [–] 16 points 4 months ago (1 child)

    I think it's because it's filled with competent people who genuinely like what they do. I definitely see that in their hardware division at least. Money isn't so corrupting if it's a tool to enable what you do and not the focus.

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  • [–] 11 points 4 months ago*

    The entire company is somewhere between 300-500 people.

    It literally fits into a few floors of a tower in Bellevue.

    Meanwhile... Microsoft essentially bought the land area of a mid sized US city, and turned it into a sprawling corporate complex.

    ... and that is just their main campus.

    Microsoft literally runs a private shuttlebus system in the Seattle-Bellevue-Issaquah area, to get people into and out of their campuses.

    They then also have local private taxi services to get people from one building in a larger campus, to another.

    There's your scale difference.

    Microsoft is essentially a semi-sovereign entity, occupies substantial territoty, got their own police too.

    ... Valve has something like 5-10 concurrent floors in a single building that is basically on top of a shopping mall.

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  • [–] 21 points 4 months ago (15 children)

    Its misleading to say that steam is pro consumer, they use their monopolistic position to maintain their much larger comision that their competition, besides the whole drama about them promoting online gambling. It's just that they act decently enough that allows them to continue.

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  • [–] 49 points 4 months ago (5 children)

    This take always ignores the immense value of the Steamworks SDK.

    Valve’s cut enables free: multiplayer, voice, chat, game notifications, in-game purchases, stats and achievements, rich presence, cloud saves, Steam Input to support any input device you could imagine including for accessibility, error reporting, persistent inventories and tradable items, game keys, leaderboards, matchmaking and lobbies, remote play, remote play together with a remote friend, screenshots, modding / workshop, authentication and ownership validation, anti-cheat and game bans, virtual/augmented reality, special/positional audio, multiple game builds and beta channels, global CDN, community discussion / forums / game guides, sales stats, playtesting, automated builds, developer streams direct to the store page, demos, DRM, automated compatibility tests, Linux support for Windows binaries via Proton, GoldSrc, Source, and Source 2 game engines, game cafe / licensing support, marketing and promotion tools, common runtime environments to target for Linux (and alleviate external dependencies), glmgr to translate DirectX to OpenGL for macOS, and much much much more.

    That’s what the Valve cut covers. It’s an insane amount of functionality to put into your game and take a huge weight off your shoulders. It’s what enables one-man indie studios to be able to make a hugely popular multiplayer game that blows up overnight without needing to bare the burden of building all the required services yourself nor the cost of running them.

    Epic etc take a smaller cut, but can’t offer anywhere near the amount support in return requiring end-users to have a subscription to cover the cost of the services.

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  • [–] 22 points 4 months ago* (last edited 4 months ago)

    The commission/valve cut is tiered.

    First $10m of revenue: 30% cut

    Between $10m and $50m: 25% cut.

    Over $50m: 20% cut.

    Then you have all of the incredible things Valve offers to a game dev, beyond simply existing where most pc gamers are...

    ...here, use our achievement system, here, you can make in game items tradable, here, you can use our servers for multiplayer peer discovery and linking friends to friends easily, here, you have a whole storefront, news blog, and discussion board... oh you made your game for Windows? No sweat, you don't need to port it to Linux, we got you there. Oh you wanna do DLC? We got a whole system for that. Oh we forgot to mention cloud saves, we'll do that for you. And! If you want people to mod your game... we'll host all their mods, and make it so users can just upload them and download them and such.

    You know how many games I've seen start on itch.io, incubate, develop, then do an initial launch on Steam?

    Way, waaay better plan than just jumping straight into Steam Early Access. You put a firewall between the people on Itch who know they are beta testers, and people on Steam who expect working product, and thus avoid the reputational damage of going through all or most of development on Steam.

    Anyway... I'd call all that stuff pro-indie-game-developer.

    I certainly agree that gambling, p2w loot drops are bullshit, and the Steam item market being able to convert into actual money is... not good, and should be changed.

    (I will note though that a game dev can decide if their game's items will be directly tradable, or marketable for basically SteamBucks, or both. You can just only allow them to be directly traded.)

    But the rest of it? Yeah, a whole lotta games that start with little money can have a lot easier time developing and remaining financially solvent, with all the infrastructure that Valve/Steam provides... maybe the analogy would be they effectively help you up a few of the first rungs of the proverbial ladder.

    Its also worth noting that Valve is not a publically traded company. They do not have stock. They do not have a board of investors or shareholders demanding line must go up.

    They do things the old fashioned way, they build up a giant warchest of money, money they actually have, with no loan payment due, no strings attached... and then then deploy that money to do things like invent their own VR tech, fund Proton development, build the Steam Machine and Steam Deck, etc.

    Every other company in the space that does anything like this is beholden to capitalist investors and the demi-gods of banking and finance in a way that Valve isn't.

    Its why Unity enshittified and then imploded, and why Godot hasn't.

    When you need to make line go up for somebody, when you very directly owe people money... shit comes out the end of the pipe. When you don't... as long as you manage your own affairs well, you more or less are in charge of what comes out of the pipe.

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  • [–] 16 points 4 months ago* (2 children)

    I think it's "proconsumer" because the alternatives are so awfully anticonsummer that you see them as the desired alternative.

    I mean, if someone comes and tells you: hey, you have two options, I shoot you with a revolver in your head 5 times... or I kick you in the balls once.

    Sure, the kick in the balls sounds awful, but if your only alternative is getting shot 5 times in your head with a revolver...

    And right now, this is the videogames market.

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    [–] 61 points 4 months ago (25 children)

    invest in open ecosystem

    maintain and develop platform for user

    70/30 cut to offer thing on market

    run gambling system

    "nothing"

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    [–] 48 points 4 months ago (20 children)

    "i am angry at the company who’s killing physical distribution on console. to comfort myself i’ll glaze the company who killed physical distribution on pc"

    ??????

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  • [–] 30 points 4 months ago

    There's two main reasons why I like physical media:

    1. Longevity. If the maker/publisher of the game doesn't want to support it anymore or goes broke, I still have the game.
    2. Used game market. I've got a backlog of PS4 games I got cheap because they still existed after demand went down, so prices went down.

    Steam meets both of those in different ways.

    1. Any game I've purchased on Steam has remained available to install, even though some of them aren't available for sale anymore via Steam. If a publisher folds, Steam can still serve their files to people who bought the game before it folded. This might change in the future and there might be exceptions where a publisher went to court to stop Steam from serving the files (not that I know of any cases of this, just acknowledging the possibility exists here while it doesn't for physical games you already own), but so far so good.
    2. Steam sales are often better than used game sales. Sure, not all publishers participate in them, but my steam backlog dwarfs my console backlog because I can often buy multiple games for the price of one used disc game.

    They are both ultimately in it for greed, but a different kind of greed. Sony wants the short term make most profits this quarter every quarter, even if this quarter's strategy hurts next quarter, that's a problem for next quarter.

    Valve seems to at least understand that not taking its users for granted and forcing shitty options on them to make a quick buck will mean they are more willing to continue spending money on their shit.

    Also, Valve didn't come in trying to end physical media, they were a digital service from the start. Similarly, I had no problem with some games on the PS store not having physical releases and I've even bought a few. My issue is that the physical disc drive is one of the main reasons I even have a ps5, so saying they won't be doing them anymore mostly just means that the ps6 won't be as interesting to me. I'm not even really mad, just disappointed and moving on.

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  • [–] 12 points 4 months ago (2 children)

    PC is an open platform, consoles are not. If a data can be downloaded locally it can be backed up one way or another. You may need a crack to get around the DRM or reverse engineered private server to access some games but the options are there.

    At some level this is also possible on many consoles but usually requires either emulation or modded console.

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    [–] 46 points 4 months ago (5 children)

    Turns out if you don't have shareholders to report to, you can focus on making things better for consumers rather than squeezing every last penny out of them.

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  • [–] [S] 12 points 4 months ago (2 children)

    Right? Damn. That's why private companies are better

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    [–] 28 points 4 months ago (2 children)

    'doesn't make there products intentionally shit' and 'competition shoots themzelfs in the head'. I think I know why they are winning the race

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    [–] 20 points 4 months ago (8 children)

    You can all praise all you want Valve, but when Gabe is out you will see the enshitification real fucking quick.

    Monopolies are never a good thing for the consumers on the long run.

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  • [–] 12 points 4 months ago (3 children)

    I hear you, but also, in capitalism everything turns into, at the very least, oligopoly. So, giving that there is no running from it in any aspect of our lives, let us at least celebrate the good things while they last. If we pre-complain, what is even the point of them being good? That idea of "no monopoly/oligopoly" doesn't exist unfortunately, like, AT ALL, specially in the business of intangible media/goods. The anti valve campaign is fueled by companies that would get all if they win, as all these movements, they claim to protect the mom and pop indie games, but is bullshit. It would be horrible from day 1, because they are already horrible without having the majority of the clients.

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    [–] 18 points 4 months ago* (last edited 4 months ago) (3 children)

    Meme with the guy that helped removing discs for video games on PC in the context of Sony saying they're going to phase out games on discs.

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    [–] 10 points 4 months ago (2 children)

    You can't stop selling physical copies if you never sold physical copies in the first place

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    [–] 10 points 4 months ago (6 children)
    > dies
    > PC gaming gets enshittified
    > no downloads, only streaming from xAI servers
    > old games get remade with AI slop
    
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    [–] 8 points 4 months ago (14 children)

    This is peak Gaben simp meme. Steam were the pioneers of "you don't own the game, you just own a licence to play it" model which has caused massive amounts of enshittification of the gaming industry. Not to mention all the other bullshit they've pushed over the years.

    But valve always gets a pass because dumbass games think "lord Gaben" is their best friend because he sells other peoples games for 90% off some times.

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  • [–] 8 points 4 months ago

    I hear this more frequently nowadays, but it really is kind of misplacing the blame for this change. Steam went for this model precisely because many of the bigger game companies to this day refuse to sell their games as anything but a heavily restricted license. And Steam as a storefront does have to cater to them in that regard, especially back then. Even physical disks as others pointed out were technically not something you owned, but rather that resale and such was not enforced or enforceable. (You would definitely get some stern letters if you started copying and selling those games at larger scale, even if you 'owned' the original copy).

    People do still sell DRM free games on Steam that you can copy and distribute to essentially your hearts extent without Steam ever getting involved. The license you have is for Steam to provide you the download service so you can get your digital copy (and a bit more). If you care about people owning games, then it's up to you to support and buy from the kinds of companies that don't provide you a license or (more likely) where the license is unrestricted enough to fit your description of ownership. The middleman like Steam you buy it from shouldn't matter if they don't exert undue control beyond that. And at least being on PC if you really must buy something with DRM you have options to remove it.

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