this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] BigMilk13@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

The first time I boot up the game, immediately show me the settings menu. Whether its window settings, sound volume, subtitles, or graphics settings, please do not make me sit through a long cutscene or (god forbid) make me play the game without being able to adjust settings first. Sometimes the window is screwed up, the graphics are pushing my system too hard, or any number of other issues on first boot.

I can think of 1 or 2 games that booted to settings or booted to a truncated settings menu with common settings, but I would love if this became standard for all PC games.

[–] BuboScandiacus@mander.xyz 11 points 6 days ago (1 children)

Save&quit at any time

So I can just boot up the game, play for 15 minutes and go do other stuff

Yeah, the steam deck does this, it's a great feature.

[–] saplyng@lemmy.world 11 points 6 days ago

If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don't hard code one set - they're just some pngs, support them all.

[–] REDACTED@infosec.pub 7 points 6 days ago (3 children)
[–] cyberpunk007@lemmy.ca 3 points 6 days ago (3 children)

I should probably know this, but what's the deal with full screen vs windowed full screen? What's the difference?

Also why do people wanna play windowed? Maybe depends on the type of game..?

[–] thermal_shock@lemmy.world 7 points 6 days ago (1 children)

Alt tab out to other apps without the game freaking out due to display settings

[–] cyberpunk007@lemmy.ca 2 points 6 days ago (1 children)

Oh I see this makes sense. And theoretically better performance in full screen?

[–] thermal_shock@lemmy.world 1 points 6 days ago

I never saw a major performance difference, but being able to switch windows without the game possibly crashing is great. Especially in single player games, sometimes you just need to pause and check laundry, or check email. Alt tab and good to go.

That's the benefit I use it for. Some games force minimize when you tab off and they can crash when you try to tab back to them.

[–] smeenz@lemmy.nz 5 points 6 days ago* (last edited 6 days ago)

There used to be a noticeable graphics performance boost to an app when in full screen mode, but that was back in Windows 7 days and may not be true any more.

[–] swelter_spark@reddthat.com 1 points 6 days ago

Game in one window, other things open in other windows. Game and do other things at the same time.

[–] SystemL@literature.cafe 2 points 6 days ago (1 children)

I never understood why people prefer it over full screen.

[–] filcuk@lemmy.zip 5 points 6 days ago (2 children)

It enables quick window switching with no flickering. This may be a strictly Windows issue.

[–] SystemL@literature.cafe 1 points 6 days ago

No issues on linux

[–] cyberpunk007@lemmy.ca 1 points 6 days ago

Yeah you're probably right. On Linux I just Ctrl Alt right arrow to my next virtual desktop and it's instant and seamless.

[–] Hupf@feddit.org 2 points 6 days ago (1 children)

Genuine question: what issue does this address? Are there graphics driver issues with regular full screen in some cases?

[–] thermal_shock@lemmy.world 6 points 6 days ago

Some games minimize and try to lock your mouse to the game if you alt tab out. Windowed mode makes it pretty much seamless, pain free. No difference I ever found, just easier to alt tab out and check a map, take notes, pause and watch a video.

Subtitles. I wish I could have suuttiles for halo, the early games. It's getting better these days, and should be a setting accessible before starting the game (not after the intro movie, I'm looking at you vanilla wow).

[–] Krompus@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

You just reminded me of a funny feature I found in Elite Dangerous (space MMO) to prevent combat logging (quitting suddenly during combat like a little b***h): if you press Alt+F4, the game doesn't immediately exit, but shows you a Quit dialog (to main menu or desktop), and there's a lengthy countdown if you're near hostile ships. :)

Doesn't prevent it entirely, but I thought it was pretty crafty.

[–] discostjohn@programming.dev 4 points 6 days ago

Colorblind options that let me specifically choose the color of each HUD/UI element. I don't want an overlay for the whole game, I just want to be able to distinguish icons in the UI that might have color-coding too similar for my eyes to perceive at a glance

Ohh, that type of setting.

One option I really appreciated in Uncharted 4 was the ability to restart cutscenes, and I wish it was in every game with cutscenes.

[–] Appoxo@lemmy.dbzer0.com 3 points 6 days ago (1 children)

Let me choose my own resolution.

[–] victorz@lemmy.world 1 points 6 days ago (1 children)

I dunno... Depends on the game. If you make a window wide enough you'd start seeing what's behind you, and that might not be very fair in certain games lol. It might not be very easy to aim but that can be learned. 😅

[–] Appoxo@lemmy.dbzer0.com 1 points 6 days ago (1 children)

Well...
I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.

So what's the issue then?
For example, I can't choose an ultrawide 1080p resolution in Cyberpunk2077.
Any game usually let's me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???

[–] victorz@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

I'm just saying in certain games setting your custom resolution could be considered cheating.

For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.

So I can understand some games not allowing certain odd ratios and FOVs in combination.

Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍

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