this post was submitted on 21 Mar 2026
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[–] ChicoSuave@lemmy.world 16 points 6 days ago (1 children)

Questions like these always reveal the core audience of millennials and older Gen Z.

[–] Gonzako@lemmy.world 10 points 6 days ago

Caught me, I'm a CIA plant doing statistical anilisis on the fediverse

[–] hesh@quokk.au 14 points 6 days ago* (last edited 6 days ago) (2 children)

Super Mario Bros 1, 2 & 3
Super Mario World
Mortal Kombat 1 & 2
Wolfenstein 3D
DOOM
Commander Keen
Starcraft
Diablo 1 / 2
Unreal Tournament 2003/4
Counter-Strike
Half Life
Everquest
World of Warcraft
The Secret of Monkey Island
Indiana Jones Fate of Atlantis / Last Crusade
LOOM
Resident Evil 1 & 2
Legend of Zelda 1
Ocarina of Time
Mario Kart (SNES & 64)
Ogre Battle 64
WCW/NWO Revenge
Portal 1 & 2
Grand Theft Auto 2, 3 and 5

Yeah I'm old. Some modern ones:
Breath of the Wild
Valheim
Outer Wilds

[–] HeyJoe@lemmy.world 3 points 6 days ago

Your not old, your me!. Most of these plus some others definitely, plus a bunch of modern ones as well. Shocked you only liked Half-Life 1 and not 2. I thought 2 was mind blowing at the time and still feel like it's the first game to bring us into the modern era of games to this day.

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[–] VerilyFemme@lemmy.blahaj.zone 7 points 6 days ago

Fallout New Vegas set my expectation for quest choice and faction interactivity. I could go on about that, but everyone knows what people think about New Vegas.

Last year, I beat Dark Souls. That's now set my standard for RPG gameplay. There's bullshit, same as any game, but I don't think I've ever played another RPG where I've felt my skill going up alongside my in-game stats. Then you get to the Bed of Chaos, and that kinda goes out the window...

[–] hardcoreufo@lemmy.world 7 points 6 days ago

When I was 6 I was so excited to get a SNES. I wanted the bundle with super Mario World but it was sold out. So my parents gave me the option of waiting of getting this other bundle with this Zelda game. That sounded kind of girly to me being 6 and knowing nothing, but I was also 6 and had no patitience so Zelda it was.

I got home and started playing and was immediately hooked. I spent the next few years exploring every inch of Hyrule and the Dark World.

To this day I still don't have Super Mario World and have only played a few levels but I have played every Zelda since.

I've played dozens or hundreds of games since thrn, many that were absolutely amazing but nothing until Breath if the Wild gave me that same magic of wanting to discover every nook and cranny of the world just to see what's there.

[–] Krauerking@lemy.lol 5 points 6 days ago

Spyro the Dragon:

This is basically the pinnacle of game design to me. It is a collect-a-thon of course, but the gems always sparkle no matter how far you are from them so that if you are in line of sight you will know that they are there making it easy to find them.

Far off sections of the map are basically always reachable and rewards you for trying to get there and utilizing uncommon paths through the map.

When you beat the game to 100% it rewards you with extra stuff and a little more game to show it had fun being made as much as you hopefully did playing it.

All with a fun story that wraps it up and doesnt require anything special to jump in. I want to see games that have thoughtful level design and world building while using the game mechanics in fun ways. The fact that you jump into levels directly and the loading screen is akin to you actually flying to the world is all engrossing to the world.

[–] kernelle@lemmy.dbzer0.com 6 points 6 days ago (1 children)

ITT: A bunch of people misunderstanding the question

[–] VitoRobles@lemmy.today 4 points 6 days ago (1 children)

As expected. Many people just see it as an opportunity to talk about their favorite games. That's okay.

[–] kernelle@lemmy.dbzer0.com 4 points 6 days ago (1 children)

Honestly I love reading about peoples favourite games! I thought it was funny in this thread

[–] BruisedMoose@piefed.social 3 points 6 days ago (1 children)

But I mean aren't our favorite games naturally the ones that have most influenced us and our views on gaming?

[–] kernelle@lemmy.dbzer0.com 3 points 6 days ago

In a way, I see it more as a square/rectangle situation. A game that helps to shape you is probably a favourite one, not necessarily the other way around. It's a good thread either way.

[–] ICastFist@programming.dev 5 points 6 days ago (4 children)

World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying "the king of MMOs"

Dwarf Fortress is my main go-to example of procgen done right. Whenever there's discussions of "game X sucks and is lifeless because it's mostly procgenned", I look back at DF. Lazy procgen is the problem.

I know at some point I saw a game with absurdly high damage and health numbers, I can't remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood "big number better" is total bullshit

Elder Scrolls Morrowind was the first game I've played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.

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[–] shuvit@lemmy.ml 4 points 6 days ago* (last edited 6 days ago)

A few that seem under represented here:

Oregon Trail

Sim City 2000

Earthworm Jim

[–] happydoors@lemmy.world 4 points 6 days ago

Half life 2. I could conceive of shooter games but until playing HL2 as a teenager, I didn’t quite understand how much storytelling they could pack in. Suddenly, it felt like games could be thoughtful and entertaining pieces of art instead of solely fun time

[–] BruisedMoose@piefed.social 4 points 6 days ago (4 children)

My Younger days:

  • Legend of the Red Dragon
  • Police Quest 1
  • Anarchy Online
  • Bard's Tale (OG)
  • Shadowgate
  • Metroid
  • Forgotten Worlds
  • Super Mario World
  • Paper Mario TTYD
  • Guitar Hero
  • Tony Hawk's Underground
  • Star Wars: KOTOR

More recently:

  • Cave Noire
  • AC: Odyssey
  • Fallout 4
  • Cloverpit
  • Offline Games (Android)

Mostly tried to stick to a single release per platform for the earlier games. I'm sure I've missed some.

Newer games...I know the AC and Fallout titles aren't most people's favorites, but I love those worlds. Games are all about comfort for me.

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[–] De_Narm@lemmy.world 3 points 6 days ago* (last edited 6 days ago)

In the order I played them in:

  • Pokemon Ruby + Pokemon Colosseum
  • Final Fantasy Tactics Advance
  • Fable
  • Dragon Quest Monster Joker + Dragon Quest 5
  • Risen
  • Dark Souls
  • Dragon Age: Origins
  • SMT Devil Survivor
  • Radiant Historia: Perfect Chronology
  • Xenoblade (as a series)
  • Witcher 3

There are probably others, but that's the list I came up with in the moment.

[–] BlackLaZoR@lemmy.world 2 points 5 days ago

Legacy of Kain: Soul Reaver. First really high quality storytelling I saw in games. Setting is so unique I never saw really any copycats

  • Ultima IV: Quest for the Avatar - yes I’m older then dirt but I played my first real video game on an Apple IIe and it was a revelation real puzzles and my first choices with consequences
  • Tetris - ok so a great game doesn’t need a story or puzzles or anything but good game play
  • Gauntlet: Red Elf needs food badly. My first exposure to cooperative gameplay.
  • Pokemon:RBY - I love the mechanics and they were the best turn based combat.
  • Halo - Great storyline’s really do help but the gameplay was a real game changer for me I enjoyed how if you wanted to you could get through a level in several different ways.
  • The Last of Us - Literary Characters that I came emotionally attached to. There’s a reason the first season of the TV series was so good it was because the writing of the game was just so good. I still remember the finale in the operating room when I (Joel really but I was so invested) found Ellie I was angry I was mad and I shot the nurses because I was so mad. I’ve, to this day, never felt so inside a character in any media as I felt then.
  • Spiritfarer - My first cozy game and the only game I’ve ever played that made me stop and think about what just happened. I don’t ever want to spoil the game for anyone so all I’ll say is it’s less then the cost of a Happy Meal on steam and worth more for your soul then you can put a price on.
[–] Evorin@piefed.blahaj.zone 1 points 4 days ago

DUSK was the game where shooters finally clicked with me, I've played many of them before, whether it was CoD, Serious Sam or DOOM but DUSK is where it finally all clicked and I started to enjoy them. Chrono Trigger completely changed my outlook on RPGs from boring grindfests with pointless texts where you get confused every second to making it my fav genre and finally Yakuza and Zelda BotW completely changed how I viewed open world for better or for worse

[–] Katana314@lemmy.world 3 points 6 days ago

Definitely Ace Attorney. It hits a lot of marks; it gives you the feeling of beating enemies by being clever, rather than powerful. It ties in with a sense of justice, and contains some murder mysteries that rival some of the greats of Agatha Christie with twisted, complex motives and multiple lying witnesses. It has VERY creative character designs, making each new face very memorable. Its localization team had their own sense of humor, conveyed well with how they chose to adapt many things. In spite of the humor, they often follow through with deeply emotional endings to each case.

[–] chunes@lemmy.world 4 points 6 days ago* (last edited 6 days ago)
  • TIE Fighter
  • GoldenEye 64
  • Diablo II
  • NetHack
  • Doom/Doom II
  • Descent/Descent II
  • Galactic Battlegrounds
  • Super Mario World
  • Dark Age of Camelot
  • World of Warcraft
  • PlanetSide
  • Star Wars Jedi Knight: Dark Forces II (yes, it's my favorite game in the series, fight me)
  • Wing Commander: Privateer
  • Torchlight II
  • Hammerfight
  • Carmageddon 2
  • Freelancer
  • DoomRL
  • N/N++
  • FreeSpace
  • Katawa Shoujo
  • Unreal Tournament
  • Minecraft
  • Cave Story
  • FTL
  • Dark Souls
  • Slay
  • Terraria
  • Ender Lilies
  • The Binding of Isaac (and Rebirth)
  • Chivalry: Medieval Warfare
  • Dead Cells
  • Hollow Knight
  • Kerbal Space Program
  • Transformice
  • Soldat
[–] pasdechance@jlai.lu 4 points 6 days ago

I've been playing games since the 80s. I wouldn't call myself a gamer. Here are a few personal hallmarks...

  • Crash 'n' the Boys: Street Challenge on NES was the first time I had fun playing multiplayer.
  • Metroid II: Return of Samus was the first game I was addicted to. Super Metroid is still my favourite game.
  • UMKIII was the first game I actually got pretty good at.
  • Starcraft. My brother played this and I loved being a spectator, in hindsight I realized that gaming could be a sport that people would watch at this moment.
  • Quake and Descent were the first times I got motion sickness playing games!
  • Counter-Strike because everyone played it at university.
  • FFVII because I never played it and it is apparently kinda famous...
[–] VitoRobles@lemmy.today 3 points 6 days ago

Zelda: Link to the Past.

How it shapes how I view games is how Zelda creates a lot of subconscious rules we take for granted until we see it not being used.

For example:

You'll often find the "locked door" before finding the key.

You'll see the treasure chest at the end, but no way to get there.

You see the cracked walls with no bombs.

A lot of puzzles are clearly pointing out the problems without words.

[–] nesc@lemmy.cafe 5 points 6 days ago* (last edited 6 days ago)

tes3, persona 3, gothic 3, angband ~~3~~ and diablo. Also f.e.a.r. and arx fatalis.

[–] Quazatron@lemmy.world 4 points 6 days ago* (last edited 6 days ago) (2 children)

Elite - a huge 3D vector universe to explore.

Tetris - adictiveness distilled.

Driller - oh wow, filled 3D graphics on a 3.5MHz 8 bit micro?

Wolfenstein 3D - shooting nazis is fun.

Doom - incredible, improved graphics and more fun.

Quake - full 3D now, but not as fun as Doom.

Half-Life - oh yeah, now we're talking. Great storytelling and gripping fun.

Portal - fun, engaging and funny.

Bioshock Infinite - I guess I enjoy riding the skylines.

Torchlight - There's something cozy about those dungeons, I dunno.

Skyrim - how did I lose 900 hours of my life?

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[–] DarkMetatron@feddit.org 3 points 6 days ago (1 children)
  • Morrowind
  • Final Fantasy 7 (the original not the aweful Remake)
  • Final Fantasy 9
  • Secret of Mana
  • Secret of Evermoor
  • Planescape Tornment
  • MegaMan X
  • Gothic
  • German trading simulators (Hanse, Fugger 2, Vermeer, etc.)
  • all the many games on my C64
[–] Darkcoffee@sh.itjust.works 2 points 6 days ago

Ff9, here too!

[–] Exusia@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

Early games are easy to say like Ocarina and such but I think the games I really started to compare to:

Ratchet and clank- sure I played mario64 but I didnt really grasp the breadth of platforming until ps2. The Jak/Ratchet games really secured my expectations in future platformers for what I expect from movement and targeting in games. Especially by Deadlocked, being able to strafe and fire/keeping your gun/ camera on target and snappy switching between them is something I notice even new games not get right. A great example of this is Darktide - for all its fun sometimes the button inputs for weapon swap dont trigger due to input overload. For me this is the "Why doesn't this third person game just have Ratchet controls"

Exploration was easily shaped by Ocarina of Time. Where checking behind the waterfall isn't an easter egg, it's an expectation. The temples certainly stretched the imagination for puzzles, and modern game puzzles genuinely don't feel like they rise to it. Being older and sharper has helped but perception wise it felt like the first game to challenge me like an older game did was Portal 2 for difficulty, and Genshin Impact for small fun puzzles. (Not that they are particularly hard but it takes some thought and intentional placement) for me some games just hit the "exploration and puzzles should challenge the player"

This one isn't new or controversial: but gaming in the 360/ps3 era and older, seeing cash shops lock up cosmetics you used to just....unlock. like whole ass costumes and easter egg outfits. Colors and reskinned weapons all sold back to players now. I get the whole f2p "gotta make a sale to stay free" but holy shit $20 for a fortnite skin is disgusting considering how many people buy that specific skin. It pays for itself and THEN some, and they drip these every week or so - and every single one sells a thousand copies to different users. "Game companies got greedy, and cut content to sell back to you after swearing they wouldn't"

Black ops 2: I didn't play earlier games and mostly grew up with cartoon violence, so this was my first real foray into an online environment and experience that I compare shooter level design to. I still compare the new(ish) call of duties to it. Moreso like "how the fuck are spawns still this fucking dogshit, have they learned nothing in 20 years" and "How the fuck is nuketown still a map its too small to make any really plays, it's just spawncamping for 10 minutes" (the answer is kids like it for some reason). And why I haven't bought a cod since cold war (the homies all wanted to play so we made a game night out of it).Anyway BO2 is what I compare shooters to. If you can't match a 2012 game in terms of how easy it is to traverse a pvp level, and the player feedback of a kill (like how impactful it feels to secure the kill is almost on par with Doom2016) "Kills should feel punchy, dynamic, like you actually hit that fuckin dude through a wall, not just tickled him and he ragdolled"

Pokemon gold/silver and Emerald. "Games don't have to have super deep or complex stories, or fantastic budget breaking graphics to be fun

[–] ripcord@lemmy.world 3 points 6 days ago

Star Control 2

[–] MilitantAtheist@lemmy.world 3 points 6 days ago

Dungeon master 1 & 2 The Secret of Monkey Island
Indiana Jones Fate of Atlantis / Last Crusade
LOOM
The dig Escape from Tarkov The Division Ultima 7 Wing commander series Strike commander Battletech crescent hawks inception/revenge Mech commander Payday 2

[–] CosmoNova@lemmy.world 3 points 6 days ago

Playing Minecraft multiplayer in 2010 blew me off my socks and I will never experience anything as intense as that, video game wise.

[–] Bonje@lemmy.world 3 points 6 days ago

Dishonored

This was a pinnacle showcase of how interactive a game could be. The sandbox design not only encouraged your creativity but met it beat for beat. This was also the game that made me understand how much world design and atmosphere matter. Making a world feel believable with environmental story telling is incredibly difficult but so satisfying. To this day, not been dethroned.

Team Fortress 2

Balance, class design, character design, game mode design, and a touch of jank; all in the name of what is the most fun. I see this as the grandfather of Deadlock and The Finals; both games I come back to more often than TF2 but who's DNA matches closest.

UNBEATABLE

Trusting your audience with regards to story telling and leaving things unsaid. Also importance of a banger soundtrack.

Sekiro

Importance of tactility and flow. Quick, slow; quick, quick; slow. Technically a rythm game too.

Z.A.T.O.

A showcase of how little you need to make a game and still have it feel impactful. Also importance of picking a target audience and nostalgia. Also visual novels rule.

NieR Automata

Do NOT **** android women

[–] LuigiMaoFrance@lemmy.ml 3 points 6 days ago* (last edited 6 days ago)

Silent Hill 2 (PS2)
Metal Gear Solid 2
Xenoblade 2
Monster Hunter Rise
Super Mario World
Super Metroid
Link's Awakening (GB)

[–] Hagenman@lemmy.world 3 points 1 week ago
[–] Simulation6@sopuli.xyz 2 points 6 days ago* (last edited 6 days ago)

Based on how many times I have started the game, but never finished

  • Stardew Valley
  • Terraria

Based on number of hours played

  • Modded Minecraft
  • No Mans Sky
[–] RisingSwell@lemmy.dbzer0.com 2 points 6 days ago

Minecraft, Warframe and old school Runescape.

Everything else I've loved over the years has fallen out of favour with me, but I'll happily dive into those 3 for a few hundred hours again

[–] kionay@lemmy.world 2 points 6 days ago

I used to have a hard time ranking my favorite games. Often the order would change based on how I was feeling at that time.

That all changed when I found Satisfactory. I no-lifed that game for months. Never before have I felt as though a game had been made for me.

Now my ranking is

  1. Satisfactory
  2. (a huge-ass gap)
  3. Hades 1&2 4-∞. idk like every other game that is conventionally good?
[–] WanderWisley@lemmy.world 2 points 6 days ago (1 children)

The legend of dragoon.

Chrono Cross.

GTA-all of them, (all rockstar games)

Gran Turismo-all of them.

Final Fantasy 7,8,9

Metal Gear Solid-all of them. (Except survival)

Minecraft.

DayZ.

[–] wazoobi@lemmy.world 2 points 6 days ago (1 children)

Damn, I hadn't heard Legend of Dragoon mentioned like ever and Chrono Cross is always ignored or dismissed in favor of Chrono Trigger. Definitely loved those games though. Nice list!

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