Pathfinder is awesome, haters gonna hate
I'm considering becoming a professional GM, some of the more interesting games I've come across while planning out my game options include Knave, Ironsworn, Twilight 2000, and Dungeons & Kittens
Pathfinder is awesome, haters gonna hate
I'm considering becoming a professional GM, some of the more interesting games I've come across while planning out my game options include Knave, Ironsworn, Twilight 2000, and Dungeons & Kittens
Where Paranoia?
You dare talking about this in public????

Just to note, "indie company" and "2nd biggest game on the market" aren't mutually exclusive. This isn't a big market, and most of it is D&D.
Ya, they are an order of magnitude smaller than D&D but also an order of magnitude larger than the #3
Agreed. But they're still indie. This whole genre is a niche.
TTRPG systems may be well-known and famous to us nerds, so it's easy to forget that the average person has probably only heard of D&D and a few WoDs. And Pathfinder, of course.
Daggerheart: "Theatre Kid (derogatory)" lmao
This list is actually hilarious
GURPS. The "Overcomplicated" part stems from 4channers deciding an optional rule that the majority of people will never actually encounter in a game means you have to do calculus all the time. The actual majority of the game is roll 3 dice, try to get under the number next to your skill plus modifiers.
As someone who's played countless hours of GURPS, back in the 90s, I will point out that the general saltiness at its unrepentant chonk was always a thing, and long before "4channers" existed. (even before most of those backbirths were even zygotes)
Also, your perspective seems to ignore the unconscionable levels of inelegant bullshit that every GM had to slog through just to run a damn session, let alone a campaign.
Oh, "campaigns"...
The original geek addiction that makes MtG/WH/etc. look like amateurs. That sweet, timeless, fantasy of an ongoing, regularly-attended group weave of arcs that's hooked deep each NIB "forever-DM" right in their inner kid... le sigh. 🥲
One of my favorite actual play podcasts, The Film Reroll, uses GURPS in all of their campaigns and they play fairly rules-light. The most complicated it usually gets is remembering what an untrained skill defaults off of (and it's usually a -4 modifier).
I'd totally play some GURPS.
I chuckled at a lot of this, but have qualms with a fair few others. Some don't say anything about the player at all, entirely dodging the premise of the meme. For example, Pathfinder "their game is just D&D without commitment" says nothing about the player, it's just a direct critique of the game. Starfinder "just pathfinder in space" also does not comment on the player at all. GURPS sounding like a disease has nothing to do with the player. There's examples like this in most of the games.
Not sure what the clichés about Fate are. I think it's a fun light system.
Also there are dozens of us who prefer vampire: the requiem over masquerade. Dozens! I recently started a game of it. So far they killed 3 CEOs and blew up a data center (in the game).
It's been fun seeing the DND player adapt to "wait I can just do my cool thing as much as I want?". Like he was going to punch a dude and I was like "are you sure you don't want to just Mesmerize him? It's free and more likely to work, given your stats"
If I were making a list of clichés about FATE, I would have to include some variant of "GM may I" on the list.
Like "GM can I invoke my Aspect of 'Grizzled Private Investgator' to get a bonus to chasing this guy? I do run a lot."
And maybe the stereotype of playing Microscope at every session 0, or being a wannabe improv comedian
(I've run a lot of FATE and it's my favorite least favorite system 🤣)
No Mork Borg. Too bad.
Shadowrun.
But nobody wants to play with me (we played one campaign of 4E and nobody else in my group liked it, even tho it's the one we end up talking about the most) 😩
I'm just happy to see Lancer get more attention. I don't really understand why the goblin is apparently transfem coded but I'm happy for those who celebrate anyway
Let me add my bundle:
Mausritter, Mothership, BrindlewoodBay, FIST, Kids on Bikes, Breathless, Escape Dinossaur Island, Spire: The City Must Fall, Ironsworn, Fiasco, The Job and all the Mork Borg hacks (Pirateborg, Maizeborg, etc.).
Plus some mentioned here like Paranoia or Cairn.
And yes, I'm learning Paizo's Thirteen Omens.
I might have a problem.
GURPS fan here. yeah, the core game is really not that complicated, it's only once you get into the supplements that- HOW DO YOU KNOW I'M BRAZILIAN
Here you go, the French flavor: Nephilim
Prophecy
Magna veritas/in nomine satanis
Berlin XVIII (OK I think this one's German)
Mega 3
Polaris
hey, Im not japanese! i just like the rules for Call of Cthulhu. makes for good x-files and SCP style campaigns.
Loves the settings more than the game
My dude, the G stands for Generic. It works for literally any setting, it's optimized for homebrew settings. I've never touched the "canon" settings.
Nobody's mentioned Dungeon Crawl Classics (and variants), which is a shame.
Where's the entry for

?
I kinda want to try them all.
Only played D&D, the Alien RPG and Dragonbane.
I own F.O.R.G.E., Dragonbane, PDF versions of Pathfinder, One Ring and a few others.
Never DMed but have started using 'solo' supplements to play coop games. Must find the time to play more.
You don’t want to touch FATAL with a 10 feet pole but yeah the others are fun with the right Players
Star Wars 3.5 was my favorite campaign by far. I played an Ewok engineer that fixed things by banging on them with his rusty wrench. I can do a damned good Ewok voice. It was a riot. He also found and fixed a hoverdisc and just sat on it, floating behind the party wherever they went.
Fair enough there's no entry for Reign, because there isn't anyone else who plays it 🥲
LANCER is absolutely a vibe and I enjoy very much.
I think my favorite system to run is LUMEN especially with groups that want the freedom to do the coolest thing. I mostly end up running D&D 5e and I’m very tired of being the rules lawyer/ loremaster/ combat manager/ etc.
Rules-light systems like LUMEN actually give my players a chance to get what they want while still paying the cost in resources, with a touch of tactical combat that made a memorable game.
Also a fan of Kids on Bikes, and the exploding dice mechanic from games like Savage Worlds!
Cortex Prime, Savage Worlds, Fate, Eat the Reich, Thirsty Sword Lesbians.....
Holy shit this post keeps on giving. Literally smiled at each RPG at least once.
I'd not say Wildsea is my favorite, but I always like to bring it up because it's really good at what it does and it will be someones favorite.
Daggerheart making the cut and Draw Steel being missing is par for course, but still sad.
AD&D 1e/2e. And contrary to what the meme says, I've also played later editions, Call of Cthulhu, Weird Frontiers, Traveller, Mothership, Dungeon Crawl Classics, Mutant Crawl Classics, Teenage Mutant Ninja Turtles, Symbaroum, Dolmenwood, Troika, Don't Tell Mom & Dad, and Toon. I'm probably leaving some out. Old-school AD&D is still my favorite.
Tales from the Floating Vagabond
Now do
The Dark Eye
Fabula Ultima
Mine is Shadowdark. Sadly, it isn't listed.
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